godot/modules/opensimplex
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
doc_classes doc: Sync classref with current source 2020-02-12 12:37:13 +01:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
noise_texture.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
noise_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
open_simplex_noise.cpp Fix OpenSimplexNoise get_image() swap axes 2020-07-01 11:40:14 +08:00
open_simplex_noise.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00