475 lines
22 KiB
C++
475 lines
22 KiB
C++
/*************************************************************************/
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/* skeleton_modification_3d_ccdik.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/skeleton_modification_3d_ccdik.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (path.begins_with("joint_data/")) {
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int ccdik_data_size = ccdik_data_chain.size();
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
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if (what == "bone_name") {
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set_ccdik_joint_bone_name(which, p_value);
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} else if (what == "bone_index") {
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set_ccdik_joint_bone_index(which, p_value);
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} else if (what == "ccdik_axis") {
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set_ccdik_joint_ccdik_axis(which, p_value);
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} else if (what == "enable_joint_constraint") {
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set_ccdik_joint_enable_constraint(which, p_value);
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} else if (what == "joint_constraint_angle_min") {
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set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value)));
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} else if (what == "joint_constraint_angle_max") {
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set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value)));
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} else if (what == "joint_constraint_angles_invert") {
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set_ccdik_joint_constraint_invert(which, p_value);
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}
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return true;
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}
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return true;
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}
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bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (path.begins_with("joint_data/")) {
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const int ccdik_data_size = ccdik_data_chain.size();
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
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if (what == "bone_name") {
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r_ret = get_ccdik_joint_bone_name(which);
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} else if (what == "bone_index") {
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r_ret = get_ccdik_joint_bone_index(which);
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} else if (what == "ccdik_axis") {
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r_ret = get_ccdik_joint_ccdik_axis(which);
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} else if (what == "enable_joint_constraint") {
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r_ret = get_ccdik_joint_enable_constraint(which);
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} else if (what == "joint_constraint_angle_min") {
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r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which));
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} else if (what == "joint_constraint_angle_max") {
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r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which));
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} else if (what == "joint_constraint_angles_invert") {
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r_ret = get_ccdik_joint_constraint_invert(which);
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}
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return true;
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}
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return true;
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}
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void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
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for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
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String base_string = "joint_data/" + itos(i) + "/";
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis",
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PROPERTY_HINT_ENUM, "X Axis,Y Axis,Z Axis", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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if (ccdik_data_chain[i].enable_constraint) {
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p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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}
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}
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}
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void SkeletonModification3DCCDIK::_execute(real_t p_delta) {
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ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
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"Modification is not setup and therefore cannot execute!");
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if (!enabled) {
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return;
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}
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if (target_node_cache.is_null()) {
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_print_execution_error(true, "Target cache is out of date. Attempting to update");
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update_target_cache();
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return;
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}
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if (tip_node_cache.is_null()) {
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_print_execution_error(true, "Tip cache is out of date. Attempting to update");
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update_tip_cache();
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return;
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}
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// Reset the local bone overrides for CCDIK affected nodes
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for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
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stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx,
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stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx),
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0.0, false);
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}
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Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
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Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
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if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
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return;
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}
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if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
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return;
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}
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if (use_high_quality_solve) {
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for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
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for (uint32_t j = i; j < ccdik_data_chain.size(); j++) {
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_execute_ccdik_joint(j, node_target, node_tip);
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}
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}
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} else {
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for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
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_execute_ccdik_joint(i, node_target, node_tip);
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}
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}
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execution_error_found = false;
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}
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void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) {
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CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx];
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if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(),
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"CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) {
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return;
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}
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Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx));
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Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform()));
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Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()));
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if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) {
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return;
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}
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// Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities)
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// Convert the 3D position to a 2D position so we can use Atan2 (via the angle function)
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// to know how much rotation we need on the given axis to place the tip at the target.
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Vector2 tip_pos_2d;
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Vector2 target_pos_2d;
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if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
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tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z);
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target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z);
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bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle());
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} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
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tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x);
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target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x);
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bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle());
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} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
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tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y);
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target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y);
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bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle());
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} else {
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// Should never happen, but...
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ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
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}
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if (ccdik_data.enable_constraint) {
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Vector3 rotation_axis;
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real_t rotation_angle;
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bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle);
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// Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this
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// when constraining.
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if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
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if (rotation_axis.x < 0) {
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rotation_angle += Math_PI;
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rotation_axis = Vector3(1, 0, 0);
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}
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} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
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if (rotation_axis.y < 0) {
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rotation_angle += Math_PI;
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rotation_axis = Vector3(0, 1, 0);
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}
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} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
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if (rotation_axis.z < 0) {
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rotation_angle += Math_PI;
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rotation_axis = Vector3(0, 0, 1);
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}
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} else {
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// Should never happen, but...
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ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
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}
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rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert);
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bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle);
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}
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stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true);
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stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx);
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}
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void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
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stack = p_stack;
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if (stack != nullptr) {
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is_setup = true;
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execution_error_found = false;
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update_target_cache();
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update_tip_cache();
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}
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}
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void SkeletonModification3DCCDIK::update_target_cache() {
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if (!is_setup || !stack) {
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_print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
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return;
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}
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target_node_cache = ObjectID();
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if (stack->skeleton) {
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if (stack->skeleton->is_inside_tree()) {
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if (stack->skeleton->has_node(target_node)) {
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Node *node = stack->skeleton->get_node(target_node);
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ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
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"Cannot update target cache: node is this modification's skeleton or cannot be found!");
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ERR_FAIL_COND_MSG(!node->is_inside_tree(),
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"Cannot update target cache: node is not in scene tree!");
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target_node_cache = node->get_instance_id();
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execution_error_found = false;
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}
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}
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}
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}
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void SkeletonModification3DCCDIK::update_tip_cache() {
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if (!is_setup || !stack) {
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_print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
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return;
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}
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tip_node_cache = ObjectID();
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if (stack->skeleton) {
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if (stack->skeleton->is_inside_tree()) {
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if (stack->skeleton->has_node(tip_node)) {
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Node *node = stack->skeleton->get_node(tip_node);
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ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
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"Cannot update tip cache: node is this modification's skeleton or cannot be found!");
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ERR_FAIL_COND_MSG(!node->is_inside_tree(),
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"Cannot update tip cache: node is not in scene tree!");
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tip_node_cache = node->get_instance_id();
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execution_error_found = false;
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}
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}
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}
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}
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void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) {
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target_node = p_target_node;
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update_target_cache();
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}
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NodePath SkeletonModification3DCCDIK::get_target_node() const {
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return target_node;
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}
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void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) {
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tip_node = p_tip_node;
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update_tip_cache();
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}
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NodePath SkeletonModification3DCCDIK::get_tip_node() const {
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return tip_node;
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}
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void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) {
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use_high_quality_solve = p_high_quality;
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}
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bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const {
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return use_high_quality_solve;
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}
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// CCDIK joint data functions
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String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
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return ccdik_data_chain[p_joint_idx].bone_name;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ccdik_data_chain[p_joint_idx].bone_name = p_bone_name;
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if (stack) {
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if (stack->skeleton) {
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ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
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}
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}
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execution_error_found = false;
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notify_property_list_changed();
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}
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int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
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return ccdik_data_chain[p_joint_idx].bone_idx;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
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ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
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if (stack) {
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if (stack->skeleton) {
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ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
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}
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}
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execution_error_found = false;
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notify_property_list_changed();
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}
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int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
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return ccdik_data_chain[p_joint_idx].ccdik_axis;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!");
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ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis;
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notify_property_list_changed();
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}
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bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
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return ccdik_data_chain[p_joint_idx].enable_constraint;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ccdik_data_chain[p_joint_idx].enable_constraint = p_enable;
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notify_property_list_changed();
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}
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real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
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return ccdik_data_chain[p_joint_idx].constraint_angle_min;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min;
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}
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real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
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return ccdik_data_chain[p_joint_idx].constraint_angle_max;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max;
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}
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bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
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return ccdik_data_chain[p_joint_idx].constraint_angles_invert;
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}
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void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) {
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const int bone_chain_size = ccdik_data_chain.size();
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ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
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ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert;
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}
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int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() {
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return ccdik_data_chain.size();
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}
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void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) {
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ERR_FAIL_COND(p_length < 0);
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ccdik_data_chain.resize(p_length);
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execution_error_found = false;
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notify_property_list_changed();
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}
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void SkeletonModification3DCCDIK::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node);
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ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node);
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ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node);
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ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node);
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|
|
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ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve);
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ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve);
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|
|
|
// CCDIK joint data functions
|
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ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name);
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ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name);
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ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index);
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ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index);
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|
ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis);
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|
ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis);
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ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint);
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|
ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint);
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|
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min);
|
|
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min);
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|
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max);
|
|
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max);
|
|
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert);
|
|
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length);
|
|
ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
|
|
}
|
|
|
|
SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() {
|
|
stack = nullptr;
|
|
is_setup = false;
|
|
enabled = true;
|
|
}
|
|
|
|
SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() {
|
|
}
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