..
forward_clustered
Rename GI Classes
2021-06-05 09:28:56 -03:00
forward_mobile
Rename GI Classes
2021-06-05 09:28:56 -03:00
shaders
Rename GI Classes
2021-06-05 09:28:56 -03:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
effects_rd.cpp
Rename GI Classes
2021-06-05 09:28:56 -03:00
effects_rd.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
pipeline_cache_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_canvas_render_rd.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_compositor_rd.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
renderer_compositor_rd.h
Implement shader caching
2021-05-31 10:13:09 +02:00
renderer_scene_environment_rd.cpp
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp
Rename GI Classes
2021-06-05 09:28:56 -03:00
renderer_scene_gi_rd.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
renderer_scene_render_rd.cpp
Rename GI Classes
2021-06-05 09:28:56 -03:00
renderer_scene_render_rd.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
renderer_scene_sky_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene_sky_rd.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_storage_rd.cpp
Rename GI Classes
2021-06-05 09:28:56 -03:00
renderer_storage_rd.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
shader_compiler_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_rd.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
shader_rd.h
Implement shader caching
2021-05-31 10:13:09 +02:00