.. |
arvr
|
Added ARVRAnchor support and a few small enhancements
|
2017-08-03 18:58:05 +10:00 |
audio
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
physics
|
Fix freeze on close of game using 2D physics introduced by #9832
|
2017-08-08 23:17:11 +03:00 |
physics_2d
|
Fix freeze on close of game using 2D physics introduced by #9832
|
2017-08-08 23:17:11 +03:00 |
visual
|
-Restored Sprite3D to working function, fixes #2061, fixes #9738
|
2017-08-08 17:23:44 -03:00 |
SCsub
|
Merge pull request #8567 from BastiaanOlij/ar_vr_server
|
2017-07-31 13:29:18 +02:00 |
arvr_server.cpp
|
Removes type information from method binds
|
2017-08-10 07:17:50 +02:00 |
arvr_server.h
|
Adding base classes and structures for ARVR support
|
2017-07-28 10:39:15 +10:00 |
audio_server.cpp
|
Removes type information from method binds
|
2017-08-10 07:17:50 +02:00 |
audio_server.h
|
…
|
|
physics_2d_server.cpp
|
Removes type information from method binds
|
2017-08-10 07:17:50 +02:00 |
physics_2d_server.h
|
Makes all Godot API's methods Lower Case
|
2017-08-07 18:24:35 +07:00 |
physics_server.cpp
|
Removes type information from method binds
|
2017-08-10 07:17:50 +02:00 |
physics_server.h
|
Makes all Godot API's methods Lower Case
|
2017-08-07 18:24:35 +07:00 |
register_server_types.cpp
|
Adding base classes and structures for ARVR support
|
2017-07-28 10:39:15 +10:00 |
register_server_types.h
|
…
|
|
server_wrap_mt_common.h
|
Makes all Godot API's methods Lower Case
|
2017-08-07 18:24:35 +07:00 |
visual_server.cpp
|
Fixes method definitions with extra number of arguments
|
2017-08-10 07:17:51 +02:00 |
visual_server.h
|
-Restored Sprite3D to working function, fixes #2061, fixes #9738
|
2017-08-08 17:23:44 -03:00 |