404 lines
13 KiB
C++
404 lines
13 KiB
C++
/*************************************************************************/
|
|
/* environment.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ENVIRONMENT_H
|
|
#define ENVIRONMENT_H
|
|
|
|
#include "core/resource.h"
|
|
#include "scene/resources/sky.h"
|
|
#include "scene/resources/texture.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
class Environment : public Resource {
|
|
GDCLASS(Environment, Resource);
|
|
|
|
public:
|
|
enum BGMode {
|
|
BG_CLEAR_COLOR,
|
|
BG_COLOR,
|
|
BG_SKY,
|
|
BG_CANVAS,
|
|
BG_KEEP,
|
|
BG_CAMERA_FEED,
|
|
BG_MAX
|
|
};
|
|
|
|
enum AmbientSource {
|
|
AMBIENT_SOURCE_BG,
|
|
AMBIENT_SOURCE_DISABLED,
|
|
AMBIENT_SOURCE_COLOR,
|
|
AMBIENT_SOURCE_SKY,
|
|
};
|
|
|
|
enum ReflectionSource {
|
|
REFLECTION_SOURCE_BG,
|
|
REFLECTION_SOURCE_DISABLED,
|
|
REFLECTION_SOURCE_SKY,
|
|
};
|
|
|
|
enum ToneMapper {
|
|
TONE_MAPPER_LINEAR,
|
|
TONE_MAPPER_REINHARDT,
|
|
TONE_MAPPER_FILMIC,
|
|
TONE_MAPPER_ACES,
|
|
};
|
|
|
|
enum SSAOBlur {
|
|
SSAO_BLUR_DISABLED,
|
|
SSAO_BLUR_1x1,
|
|
SSAO_BLUR_2x2,
|
|
SSAO_BLUR_3x3,
|
|
};
|
|
|
|
enum SDFGICascades {
|
|
SDFGI_CASCADES_4,
|
|
SDFGI_CASCADES_6,
|
|
SDFGI_CASCADES_8,
|
|
};
|
|
|
|
enum SDFGIYScale {
|
|
SDFGI_Y_SCALE_DISABLED,
|
|
SDFGI_Y_SCALE_75_PERCENT,
|
|
SDFGI_Y_SCALE_50_PERCENT,
|
|
};
|
|
|
|
enum GlowBlendMode {
|
|
GLOW_BLEND_MODE_ADDITIVE,
|
|
GLOW_BLEND_MODE_SCREEN,
|
|
GLOW_BLEND_MODE_SOFTLIGHT,
|
|
GLOW_BLEND_MODE_REPLACE,
|
|
GLOW_BLEND_MODE_MIX,
|
|
};
|
|
|
|
private:
|
|
RID environment;
|
|
|
|
// Background
|
|
BGMode bg_mode = BG_CLEAR_COLOR;
|
|
Ref<Sky> bg_sky;
|
|
float bg_sky_custom_fov = 0;
|
|
Vector3 bg_sky_rotation;
|
|
Color bg_color;
|
|
float bg_energy = 1.0;
|
|
int bg_canvas_max_layer = 0;
|
|
int bg_camera_feed_id = 1;
|
|
|
|
// Ambient light
|
|
Color ambient_color;
|
|
AmbientSource ambient_source = AMBIENT_SOURCE_BG;
|
|
float ambient_energy = 1.0;
|
|
float ambient_sky_contribution = 1.0;
|
|
ReflectionSource reflection_source = REFLECTION_SOURCE_BG;
|
|
Color ao_color;
|
|
void _update_ambient_light();
|
|
|
|
// Tonemap
|
|
ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
|
|
float tonemap_exposure = 1.0;
|
|
float tonemap_white = 1.0;
|
|
bool tonemap_auto_exposure_enabled = false;
|
|
float tonemap_auto_exposure_min = 0.05;
|
|
float tonemap_auto_exposure_max = 8;
|
|
float tonemap_auto_exposure_speed = 0.5;
|
|
float tonemap_auto_exposure_grey = 0.4;
|
|
void _update_tonemap();
|
|
|
|
// SSR
|
|
bool ssr_enabled = false;
|
|
int ssr_max_steps = 64;
|
|
float ssr_fade_in = 0.15;
|
|
float ssr_fade_out = 2.0;
|
|
float ssr_depth_tolerance = 0.2;
|
|
void _update_ssr();
|
|
|
|
// SSAO
|
|
bool ssao_enabled = false;
|
|
float ssao_radius = 1.0;
|
|
float ssao_intensity = 1.0;
|
|
float ssao_bias = 0.01;
|
|
float ssao_direct_light_affect = 0.0;
|
|
float ssao_ao_channel_affect = 0.0;
|
|
SSAOBlur ssao_blur = SSAO_BLUR_3x3;
|
|
float ssao_edge_sharpness = 4.0;
|
|
void _update_ssao();
|
|
|
|
// SDFGI
|
|
bool sdfgi_enabled = false;
|
|
SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
|
|
float sdfgi_min_cell_size = 0.2;
|
|
SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
|
|
bool sdfgi_use_occlusion = false;
|
|
bool sdfgi_use_multibounce = false;
|
|
bool sdfgi_read_sky_light = false;
|
|
float sdfgi_energy = 1.0;
|
|
float sdfgi_normal_bias = 1.1;
|
|
float sdfgi_probe_bias = 1.1;
|
|
void _update_sdfgi();
|
|
|
|
// Glow
|
|
bool glow_enabled = false;
|
|
int glow_levels = (1 << 2) | (1 << 4);
|
|
float glow_intensity = 0.8;
|
|
float glow_strength = 1.0;
|
|
float glow_mix = 0.05;
|
|
float glow_bloom = 0.0;
|
|
GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
|
|
float glow_hdr_bleed_threshold = 1.0;
|
|
float glow_hdr_bleed_scale = 2.0;
|
|
float glow_hdr_luminance_cap = 12.0;
|
|
void _update_glow();
|
|
|
|
// Fog
|
|
bool fog_enabled = false;
|
|
Color fog_color = Color(0.5, 0.6, 0.7);
|
|
Color fog_sun_color = Color(1.0, 0.9, 0.7);
|
|
float fog_sun_amount = 0.0;
|
|
void _update_fog();
|
|
|
|
bool fog_depth_enabled = true;
|
|
float fog_depth_begin = 10.0;
|
|
float fog_depth_end = 100.0;
|
|
float fog_depth_curve = 1.0;
|
|
bool fog_transmit_enabled = false;
|
|
float fog_transmit_curve = 1.0;
|
|
void _update_fog_depth();
|
|
|
|
bool fog_height_enabled = false;
|
|
float fog_height_min = 10.0;
|
|
float fog_height_max = 0.0;
|
|
float fog_height_curve = 1.0;
|
|
void _update_fog_height();
|
|
|
|
// Adjustment
|
|
bool adjustment_enabled = false;
|
|
float adjustment_brightness = 1.0;
|
|
float adjustment_contrast = 1.0;
|
|
float adjustment_saturation = 1.0;
|
|
Ref<Texture2D> adjustment_color_correction;
|
|
void _update_adjustment();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _validate_property(PropertyInfo &property) const override;
|
|
#ifndef DISABLE_DEPRECATED
|
|
// Kept for compatibility from 3.x to 4.0.
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
#endif
|
|
|
|
public:
|
|
virtual RID get_rid() const override;
|
|
|
|
// Background
|
|
void set_background(BGMode p_bg);
|
|
BGMode get_background() const;
|
|
void set_sky(const Ref<Sky> &p_sky);
|
|
Ref<Sky> get_sky() const;
|
|
void set_sky_custom_fov(float p_scale);
|
|
float get_sky_custom_fov() const;
|
|
void set_sky_rotation(const Vector3 &p_rotation);
|
|
Vector3 get_sky_rotation() const;
|
|
void set_bg_color(const Color &p_color);
|
|
Color get_bg_color() const;
|
|
void set_bg_energy(float p_energy);
|
|
float get_bg_energy() const;
|
|
void set_canvas_max_layer(int p_max_layer);
|
|
int get_canvas_max_layer() const;
|
|
void set_camera_feed_id(int p_id);
|
|
int get_camera_feed_id() const;
|
|
|
|
// Ambient light
|
|
void set_ambient_light_color(const Color &p_color);
|
|
Color get_ambient_light_color() const;
|
|
void set_ambient_source(AmbientSource p_source);
|
|
AmbientSource get_ambient_source() const;
|
|
void set_ambient_light_energy(float p_energy);
|
|
float get_ambient_light_energy() const;
|
|
void set_ambient_light_sky_contribution(float p_ratio);
|
|
float get_ambient_light_sky_contribution() const;
|
|
void set_reflection_source(ReflectionSource p_source);
|
|
ReflectionSource get_reflection_source() const;
|
|
void set_ao_color(const Color &p_color);
|
|
Color get_ao_color() const;
|
|
|
|
// Tonemap
|
|
void set_tonemapper(ToneMapper p_tone_mapper);
|
|
ToneMapper get_tonemapper() const;
|
|
void set_tonemap_exposure(float p_exposure);
|
|
float get_tonemap_exposure() const;
|
|
void set_tonemap_white(float p_white);
|
|
float get_tonemap_white() const;
|
|
void set_tonemap_auto_exposure_enabled(bool p_enabled);
|
|
bool is_tonemap_auto_exposure_enabled() const;
|
|
void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
|
|
float get_tonemap_auto_exposure_min() const;
|
|
void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
|
|
float get_tonemap_auto_exposure_max() const;
|
|
void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
|
|
float get_tonemap_auto_exposure_speed() const;
|
|
void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
|
|
float get_tonemap_auto_exposure_grey() const;
|
|
|
|
// SSR
|
|
void set_ssr_enabled(bool p_enabled);
|
|
bool is_ssr_enabled() const;
|
|
void set_ssr_max_steps(int p_steps);
|
|
int get_ssr_max_steps() const;
|
|
void set_ssr_fade_in(float p_fade_in);
|
|
float get_ssr_fade_in() const;
|
|
void set_ssr_fade_out(float p_fade_out);
|
|
float get_ssr_fade_out() const;
|
|
void set_ssr_depth_tolerance(float p_depth_tolerance);
|
|
float get_ssr_depth_tolerance() const;
|
|
|
|
// SSAO
|
|
void set_ssao_enabled(bool p_enabled);
|
|
bool is_ssao_enabled() const;
|
|
void set_ssao_radius(float p_radius);
|
|
float get_ssao_radius() const;
|
|
void set_ssao_intensity(float p_intensity);
|
|
float get_ssao_intensity() const;
|
|
void set_ssao_bias(float p_bias);
|
|
float get_ssao_bias() const;
|
|
void set_ssao_direct_light_affect(float p_direct_light_affect);
|
|
float get_ssao_direct_light_affect() const;
|
|
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
|
|
float get_ssao_ao_channel_affect() const;
|
|
void set_ssao_blur(SSAOBlur p_blur);
|
|
SSAOBlur get_ssao_blur() const;
|
|
void set_ssao_edge_sharpness(float p_edge_sharpness);
|
|
float get_ssao_edge_sharpness() const;
|
|
|
|
// SDFGI
|
|
void set_sdfgi_enabled(bool p_enabled);
|
|
bool is_sdfgi_enabled() const;
|
|
void set_sdfgi_cascades(SDFGICascades p_cascades);
|
|
SDFGICascades get_sdfgi_cascades() const;
|
|
void set_sdfgi_min_cell_size(float p_size);
|
|
float get_sdfgi_min_cell_size() const;
|
|
void set_sdfgi_max_distance(float p_distance);
|
|
float get_sdfgi_max_distance() const;
|
|
void set_sdfgi_cascade0_distance(float p_distance);
|
|
float get_sdfgi_cascade0_distance() const;
|
|
void set_sdfgi_y_scale(SDFGIYScale p_y_scale);
|
|
SDFGIYScale get_sdfgi_y_scale() const;
|
|
void set_sdfgi_use_occlusion(bool p_enabled);
|
|
bool is_sdfgi_using_occlusion() const;
|
|
void set_sdfgi_use_multi_bounce(bool p_enabled);
|
|
bool is_sdfgi_using_multi_bounce() const;
|
|
void set_sdfgi_read_sky_light(bool p_enabled);
|
|
bool is_sdfgi_reading_sky_light() const;
|
|
void set_sdfgi_energy(float p_energy);
|
|
float get_sdfgi_energy() const;
|
|
void set_sdfgi_normal_bias(float p_bias);
|
|
float get_sdfgi_normal_bias() const;
|
|
void set_sdfgi_probe_bias(float p_bias);
|
|
float get_sdfgi_probe_bias() const;
|
|
|
|
// Glow
|
|
void set_glow_enabled(bool p_enabled);
|
|
bool is_glow_enabled() const;
|
|
void set_glow_level_enabled(int p_level, bool p_enabled);
|
|
bool is_glow_level_enabled(int p_level) const;
|
|
void set_glow_intensity(float p_intensity);
|
|
float get_glow_intensity() const;
|
|
void set_glow_strength(float p_strength);
|
|
float get_glow_strength() const;
|
|
void set_glow_mix(float p_mix);
|
|
float get_glow_mix() const;
|
|
void set_glow_bloom(float p_threshold);
|
|
float get_glow_bloom() const;
|
|
void set_glow_blend_mode(GlowBlendMode p_mode);
|
|
GlowBlendMode get_glow_blend_mode() const;
|
|
void set_glow_hdr_bleed_threshold(float p_threshold);
|
|
float get_glow_hdr_bleed_threshold() const;
|
|
void set_glow_hdr_bleed_scale(float p_scale);
|
|
float get_glow_hdr_bleed_scale() const;
|
|
void set_glow_hdr_luminance_cap(float p_amount);
|
|
float get_glow_hdr_luminance_cap() const;
|
|
|
|
// Fog
|
|
void set_fog_enabled(bool p_enabled);
|
|
bool is_fog_enabled() const;
|
|
void set_fog_color(const Color &p_color);
|
|
Color get_fog_color() const;
|
|
void set_fog_sun_color(const Color &p_color);
|
|
Color get_fog_sun_color() const;
|
|
void set_fog_sun_amount(float p_amount);
|
|
float get_fog_sun_amount() const;
|
|
|
|
void set_fog_depth_enabled(bool p_enabled);
|
|
bool is_fog_depth_enabled() const;
|
|
void set_fog_depth_begin(float p_distance);
|
|
float get_fog_depth_begin() const;
|
|
void set_fog_depth_end(float p_distance);
|
|
float get_fog_depth_end() const;
|
|
void set_fog_depth_curve(float p_curve);
|
|
float get_fog_depth_curve() const;
|
|
void set_fog_transmit_enabled(bool p_enabled);
|
|
bool is_fog_transmit_enabled() const;
|
|
void set_fog_transmit_curve(float p_curve);
|
|
float get_fog_transmit_curve() const;
|
|
|
|
void set_fog_height_enabled(bool p_enabled);
|
|
bool is_fog_height_enabled() const;
|
|
void set_fog_height_min(float p_distance);
|
|
float get_fog_height_min() const;
|
|
void set_fog_height_max(float p_distance);
|
|
float get_fog_height_max() const;
|
|
void set_fog_height_curve(float p_distance);
|
|
float get_fog_height_curve() const;
|
|
|
|
// Adjustment
|
|
void set_adjustment_enabled(bool p_enabled);
|
|
bool is_adjustment_enabled() const;
|
|
void set_adjustment_brightness(float p_brightness);
|
|
float get_adjustment_brightness() const;
|
|
void set_adjustment_contrast(float p_contrast);
|
|
float get_adjustment_contrast() const;
|
|
void set_adjustment_saturation(float p_saturation);
|
|
float get_adjustment_saturation() const;
|
|
void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
|
|
Ref<Texture2D> get_adjustment_color_correction() const;
|
|
|
|
Environment();
|
|
~Environment();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Environment::BGMode)
|
|
VARIANT_ENUM_CAST(Environment::AmbientSource)
|
|
VARIANT_ENUM_CAST(Environment::ReflectionSource)
|
|
VARIANT_ENUM_CAST(Environment::ToneMapper)
|
|
VARIANT_ENUM_CAST(Environment::SSAOBlur)
|
|
VARIANT_ENUM_CAST(Environment::SDFGICascades)
|
|
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
|
|
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
|
|
|
|
#endif // ENVIRONMENT_H
|