428 lines
15 KiB
C++
428 lines
15 KiB
C++
/**************************************************************************/
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/* tile_map_layer_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_MAP_LAYER_EDITOR_H
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#define TILE_MAP_LAYER_EDITOR_H
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#include "tile_atlas_view.h"
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#include "core/os/thread.h"
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#include "core/typedefs.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_bar.h"
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#include "scene/gui/tree.h"
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class TileMapLayerEditor;
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class TileMapLayerSubEditorPlugin : public Object {
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protected:
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ObjectID edited_tile_map_layer_id;
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TileMapLayer *_get_edited_layer() const;
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public:
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struct TabData {
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Control *toolbar = nullptr;
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Control *panel = nullptr;
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};
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virtual Vector<TabData> get_tabs() const {
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return Vector<TabData>();
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};
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
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virtual void tile_set_changed(){};
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virtual void edit(ObjectID p_tile_map_layer_id){};
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};
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class TileMapLayerEditorTilesPlugin : public TileMapLayerSubEditorPlugin {
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GDCLASS(TileMapLayerEditorTilesPlugin, TileMapLayerSubEditorPlugin);
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public:
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enum {
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TRANSFORM_ROTATE_LEFT,
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TRANSFORM_ROTATE_RIGHT,
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TRANSFORM_FLIP_H,
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TRANSFORM_FLIP_V,
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};
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private:
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///// Toolbar /////
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HBoxContainer *toolbar = nullptr;
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Ref<ButtonGroup> tool_buttons_group;
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Button *select_tool_button = nullptr;
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Button *paint_tool_button = nullptr;
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Button *line_tool_button = nullptr;
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Button *rect_tool_button = nullptr;
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Button *bucket_tool_button = nullptr;
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HBoxContainer *tools_settings = nullptr;
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VSeparator *tools_settings_vsep = nullptr;
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Button *picker_button = nullptr;
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Button *erase_button = nullptr;
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HBoxContainer *transform_toolbar = nullptr;
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Button *transform_button_rotate_left = nullptr;
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Button *transform_button_rotate_right = nullptr;
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Button *transform_button_flip_h = nullptr;
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Button *transform_button_flip_v = nullptr;
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VSeparator *tools_settings_vsep_2 = nullptr;
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CheckBox *bucket_contiguous_checkbox = nullptr;
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Button *random_tile_toggle = nullptr;
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HBoxContainer *scatter_controls_container = nullptr;
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float scattering = 0.0;
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Label *scatter_label = nullptr;
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SpinBox *scatter_spinbox = nullptr;
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void _on_random_tile_checkbox_toggled(bool p_pressed);
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void _on_scattering_spinbox_changed(double p_value);
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void _update_toolbar();
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void _update_transform_buttons();
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void _set_transform_buttons_state(const Vector<Button *> &p_enabled_buttons, const Vector<Button *> &p_disabled_buttons, const String &p_why_disabled);
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///// Tilemap editing. /////
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bool has_mouse = false;
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void _mouse_exited_viewport();
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enum DragType {
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DRAG_TYPE_NONE = 0,
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DRAG_TYPE_SELECT,
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DRAG_TYPE_MOVE,
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DRAG_TYPE_PAINT,
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DRAG_TYPE_LINE,
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DRAG_TYPE_RECT,
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DRAG_TYPE_BUCKET,
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DRAG_TYPE_PICK,
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DRAG_TYPE_CLIPBOARD_PASTE,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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bool drag_erasing = false;
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Vector2 drag_start_mouse_pos;
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Vector2 drag_last_mouse_pos;
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HashMap<Vector2i, TileMapCell> drag_modified;
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TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern);
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HashMap<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
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HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
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HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
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void _stop_dragging();
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void _apply_transform(int p_type);
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int _get_transformed_alternative(int p_alternative_id, int p_transform);
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///// Selection system. /////
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RBSet<Vector2i> tile_map_selection;
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Ref<TileMapPattern> tile_map_clipboard;
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Ref<TileMapPattern> selection_pattern;
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Ref<TileMapPattern> erase_pattern;
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void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
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TypedArray<Vector2i> _get_tile_map_selection() const;
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RBSet<TileMapCell> tile_set_selection;
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void _update_selection_pattern_from_tilemap_selection();
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void _update_selection_pattern_from_tileset_tiles_selection();
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void _update_selection_pattern_from_tileset_pattern_selection();
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void _update_tileset_selection_from_selection_pattern();
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void _update_fix_selected_and_hovered();
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void _fix_invalid_tiles_in_tile_map_selection();
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void patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
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///// Bottom panel common ////
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void _tab_changed();
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///// Bottom panel tiles ////
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VBoxContainer *tiles_bottom_panel = nullptr;
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Label *missing_source_label = nullptr;
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Label *invalid_source_label = nullptr;
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ItemList *sources_list = nullptr;
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MenuButton *source_sort_button = nullptr;
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Ref<Texture2D> missing_atlas_texture_icon;
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void _update_tile_set_sources_list();
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void _update_source_display();
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// Atlas sources.
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TileMapCell hovered_tile;
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TileAtlasView *tile_atlas_view = nullptr;
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HSplitContainer *atlas_sources_split_container = nullptr;
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bool tile_set_dragging_selection = false;
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Vector2i tile_set_drag_start_mouse_pos;
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Control *tile_atlas_control = nullptr;
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void _tile_atlas_control_mouse_exited();
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void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
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void _tile_atlas_control_draw();
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Control *alternative_tiles_control = nullptr;
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void _tile_alternatives_control_draw();
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void _tile_alternatives_control_mouse_exited();
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void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
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void _update_atlas_view();
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void _set_source_sort(int p_sort);
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// Scenes collection sources.
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ItemList *scene_tiles_list = nullptr;
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void _update_scenes_collection_view();
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void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_ud);
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void _scenes_list_multi_selected(int p_index, bool p_selected);
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void _scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
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///// Bottom panel patterns ////
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VBoxContainer *patterns_bottom_panel = nullptr;
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ItemList *patterns_item_list = nullptr;
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Label *patterns_help_label = nullptr;
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void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
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void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
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bool select_last_pattern = false;
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void _update_patterns_list();
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// General
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void _update_theme();
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List<BaseButton *> viewport_shortcut_buttons;
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// Update callback
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virtual void tile_set_changed() override;
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protected:
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static void _bind_methods();
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public:
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virtual Vector<TabData> get_tabs() const override;
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
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virtual void edit(ObjectID p_tile_map_layer_id) override;
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TileMapLayerEditorTilesPlugin();
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~TileMapLayerEditorTilesPlugin();
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};
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class TileMapLayerEditorTerrainsPlugin : public TileMapLayerSubEditorPlugin {
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GDCLASS(TileMapLayerEditorTerrainsPlugin, TileMapLayerSubEditorPlugin);
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private:
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// Toolbar.
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HBoxContainer *toolbar = nullptr;
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Ref<ButtonGroup> tool_buttons_group;
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Button *paint_tool_button = nullptr;
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Button *line_tool_button = nullptr;
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Button *rect_tool_button = nullptr;
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Button *bucket_tool_button = nullptr;
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HBoxContainer *tools_settings = nullptr;
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VSeparator *tools_settings_vsep = nullptr;
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Button *picker_button = nullptr;
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Button *erase_button = nullptr;
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VSeparator *tools_settings_vsep_2 = nullptr;
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CheckBox *bucket_contiguous_checkbox = nullptr;
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void _update_toolbar();
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// Main vbox.
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VBoxContainer *main_vbox_container = nullptr;
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// TileMap editing.
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bool has_mouse = false;
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void _mouse_exited_viewport();
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enum DragType {
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DRAG_TYPE_NONE = 0,
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DRAG_TYPE_PAINT,
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DRAG_TYPE_LINE,
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DRAG_TYPE_RECT,
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DRAG_TYPE_BUCKET,
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DRAG_TYPE_PICK,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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bool drag_erasing = false;
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Vector2 drag_start_mouse_pos;
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Vector2 drag_last_mouse_pos;
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HashMap<Vector2i, TileMapCell> drag_modified;
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// Painting
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HashMap<Vector2i, TileMapCell> _draw_terrain_path_or_connect(const Vector<Vector2i> &p_to_paint, int p_terrain_set, int p_terrain, bool p_connect) const;
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HashMap<Vector2i, TileMapCell> _draw_terrain_pattern(const Vector<Vector2i> &p_to_paint, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
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HashMap<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
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HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
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RBSet<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
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HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
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void _stop_dragging();
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enum SelectedType {
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SELECTED_TYPE_CONNECT = 0,
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SELECTED_TYPE_PATH,
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SELECTED_TYPE_PATTERN,
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};
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SelectedType selected_type;
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int selected_terrain_set = -1;
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int selected_terrain = -1;
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TileSet::TerrainsPattern selected_terrains_pattern;
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void _update_selection();
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// Bottom panel.
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Tree *terrains_tree = nullptr;
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ItemList *terrains_tile_list = nullptr;
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// Cache.
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LocalVector<LocalVector<RBSet<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
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List<BaseButton *> viewport_shortcut_buttons;
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// Update functions.
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void _update_terrains_cache();
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void _update_terrains_tree();
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void _update_tiles_list();
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void _update_theme();
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// Update callback
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virtual void tile_set_changed() override;
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public:
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virtual Vector<TabData> get_tabs() const override;
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
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virtual void edit(ObjectID p_tile_map_layer_id) override;
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TileMapLayerEditorTerrainsPlugin();
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~TileMapLayerEditorTerrainsPlugin();
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};
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class TileMapLayerEditor : public VBoxContainer {
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GDCLASS(TileMapLayerEditor, VBoxContainer);
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private:
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bool tile_map_layer_changed_needs_update = false;
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ObjectID edited_tile_map_layer_id;
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bool is_multi_node_edit = false;
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Vector<TileMapLayer *> tile_map_layers_in_scene_cache;
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bool layers_in_scene_list_cache_needs_update = false;
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TileMapLayer *_get_edited_layer() const;
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void _find_tile_map_layers_in_scene(Node *p_current, const Node *p_owner, Vector<TileMapLayer *> &r_list) const;
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void _update_tile_map_layers_in_scene_list_cache();
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void _node_change(Node *p_node);
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// Vector to keep plugins.
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Vector<TileMapLayerSubEditorPlugin *> tile_map_editor_plugins;
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// Toolbar.
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HFlowContainer *tile_map_toolbar = nullptr;
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bool show_layers_selector = false;
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HBoxContainer *layer_selection_hbox = nullptr;
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Button *select_previous_layer = nullptr;
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void _select_previous_layer_pressed();
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Button *select_next_layer = nullptr;
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void _select_next_layer_pressed();
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Button *select_all_layers = nullptr;
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void _select_all_layers_pressed();
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OptionButton *layers_selection_button = nullptr;
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void _layers_selection_item_selected(int p_index);
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void _update_layers_selector();
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Button *toggle_highlight_selected_layer_button = nullptr;
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void _clear_all_layers_highlighting();
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void _update_all_layers_highlighting();
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void _highlight_selected_layer_button_toggled(bool p_pressed);
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Button *toggle_grid_button = nullptr;
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void _on_grid_toggled(bool p_pressed);
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enum {
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ADVANCED_MENU_REPLACE_WITH_PROXIES,
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ADVANCED_MENU_EXTRACT_TILE_MAP_LAYERS,
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};
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MenuButton *advanced_menu_button = nullptr;
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void _advanced_menu_button_id_pressed(int p_id);
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// Bottom panel.
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Label *cant_edit_label = nullptr;
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TabBar *tabs_bar = nullptr;
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LocalVector<TileMapLayerSubEditorPlugin::TabData> tabs_data;
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LocalVector<TileMapLayerSubEditorPlugin *> tabs_plugins;
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void _update_bottom_panel();
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// TileMap.
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Ref<Texture2D> missing_tile_texture;
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Ref<Texture2D> warning_pattern_texture;
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// CallBack.
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void _tile_map_layer_changed();
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void _tab_changed(int p_tab_changed);
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// Updates.
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void _layers_select_next_or_previous(bool p_next);
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// Inspector undo/redo callback.
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void _move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, const String &p_array_prefix, int p_from_index, int p_to_pos);
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protected:
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void _notification(int p_what);
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void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);
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public:
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Object *p_tile_map_layer);
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void set_show_layer_selector(bool p_show_layer_selector);
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TileMapLayerEditor();
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~TileMapLayerEditor();
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// Static functions.
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static Vector<Vector2i> get_line(const TileMapLayer *p_tile_map_layer, Vector2i p_from_cell, Vector2i p_to_cell);
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};
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#endif // TILE_MAP_LAYER_EDITOR_H
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