godot/servers
Kanabenki 33a7fae127 Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
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arvr
audio Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362 2018-11-21 22:57:31 -03:00
physics Merge pull request #23668 from sdfgeoff/fix_angular_constraints 2018-11-17 16:15:33 +01:00
physics_2d -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
visual Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
physics_2d_server.cpp
physics_2d_server.h -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
physics_server.cpp
physics_server.h Merge pull request #23668 from sdfgeoff/fix_angular_constraints 2018-11-17 16:15:33 +01:00
register_server_types.cpp
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
visual_server.h Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00