godot/scene
Rémi Verschelde a800048071
Merge pull request #38109 from nekomatata/mesh-instance-active-material
Fix get_active_material when a material is directly set on the mesh
2020-04-23 12:42:11 +02:00
..
2d Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
3d Merge pull request #38109 from nekomatata/mesh-instance-active-material 2020-04-23 12:42:11 +02:00
animation Emit signal when animation ends by seek 2020-04-22 00:45:44 +09:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix 2020-04-16 12:36:42 +02:00
main Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
resources Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
scene_string_names.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00