.. |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
animated_sprite_2d.cpp
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Fix crash on calling play() in a uninitialized AnimatedSprite2D
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2021-03-17 14:57:04 +01:00 |
animated_sprite_2d.h
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Move SpriteFrames to its own file in the resources folder
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2021-03-16 02:00:47 -04:00 |
area_2d.cpp
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Use a more specific type for Area2D/3D body signals
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2021-02-24 00:05:54 -05:00 |
area_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
audio_stream_player_2d.cpp
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
audio_stream_player_2d.h
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
back_buffer_copy.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
back_buffer_copy.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_2d.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
camera_2d.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
canvas_group.cpp
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Remove memory leak in Canvas Group
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2021-01-03 21:29:18 +01:00 |
canvas_group.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
canvas_modulate.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
canvas_modulate.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
collision_object_2d.cpp
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
collision_object_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
collision_polygon_2d.cpp
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Fix errors with invalid CollisionPolygon2D
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2021-03-04 10:44:37 -07:00 |
collision_polygon_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
collision_shape_2d.cpp
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Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix
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2021-02-18 23:42:02 +01:00 |
collision_shape_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
cpu_particles_2d.cpp
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Refactored cpu_particles_2d.cpp _notification Method
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2021-02-28 21:59:01 -05:00 |
cpu_particles_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
gpu_particles_2d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
gpu_particles_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
joints_2d.cpp
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Fix Joint2D/Joint3D node path reset on scene switch
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2021-03-02 08:24:50 -07:00 |
joints_2d.h
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Fix Joint2D/Joint3D node path reset on scene switch
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2021-03-02 08:24:50 -07:00 |
light_2d.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
light_2d.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
light_occluder_2d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
light_occluder_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
line_2d.cpp
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Line2D::set_point_position Fail if passed index is out of bounds
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2021-02-21 13:50:11 +01:00 |
line_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
line_builder.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
line_builder.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
mesh_instance_2d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
mesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_2d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
multimesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_2d.cpp
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Implement Navigation layers
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2021-03-10 11:23:06 +01:00 |
navigation_agent_2d.h
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Implement Navigation layers
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2021-03-10 11:23:06 +01:00 |
navigation_obstacle_2d.cpp
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
navigation_obstacle_2d.h
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
navigation_region_2d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_region_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
node_2d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
node_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
parallax_background.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
parallax_background.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
parallax_layer.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
parallax_layer.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
path_2d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
path_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
physics_body_2d.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
physics_body_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
polygon_2d.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
polygon_2d.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
position_2d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
position_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
ray_cast_2d.cpp
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add responsive arrows when the size is very small + fix a regression: missing a translation on the line
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2021-03-05 22:14:06 +01:00 |
ray_cast_2d.h
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Highlight collision, correct the size and make the arrow a bit less thick for low-res game
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2021-03-05 00:32:49 +01:00 |
remote_transform_2d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
remote_transform_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
skeleton_2d.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
skeleton_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_2d.cpp
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Rename Sprite.region_enabled getter and setter to match properties
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2021-03-14 17:31:49 +00:00 |
sprite_2d.h
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Rename Sprite.region_enabled getter and setter to match properties
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2021-03-14 17:31:49 +00:00 |
tile_map.cpp
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
tile_map.h
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
touch_screen_button.cpp
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Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
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2021-02-19 13:45:23 +01:00 |
touch_screen_button.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
visibility_notifier_2d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
visibility_notifier_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
y_sort.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
y_sort.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |