529 lines
18 KiB
C++
529 lines
18 KiB
C++
/*************************************************************************/
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/* resource_importer_texture.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_texture.h"
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#include "core/io/config_file.h"
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#include "core/io/image_loader.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/resources/texture.h"
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void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
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singleton->mutex->lock();
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StringName path = p_tex->get_path();
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if (!singleton->make_flags.has(path)) {
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singleton->make_flags[path] = 0;
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}
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singleton->make_flags[path] |= MAKE_SRGB_FLAG;
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singleton->mutex->unlock();
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}
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void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
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singleton->mutex->lock();
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StringName path = p_tex->get_path();
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if (!singleton->make_flags.has(path)) {
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singleton->make_flags[path] = 0;
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}
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singleton->make_flags[path] |= MAKE_3D_FLAG;
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singleton->mutex->unlock();
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}
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void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
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singleton->mutex->lock();
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StringName path = p_tex->get_path();
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if (!singleton->make_flags.has(path)) {
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singleton->make_flags[path] = 0;
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}
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singleton->make_flags[path] |= MAKE_NORMAL_FLAG;
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singleton->mutex->unlock();
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}
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void ResourceImporterTexture::update_imports() {
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if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
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return; // do nothing for noe
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}
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mutex->lock();
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if (make_flags.empty()) {
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mutex->unlock();
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return;
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}
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Vector<String> to_reimport;
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for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) {
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Ref<ConfigFile> cf;
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cf.instance();
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String src_path = String(E->key()) + ".import";
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Error err = cf->load(src_path);
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ERR_CONTINUE(err != OK);
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bool changed = false;
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if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) {
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cf->set_value("params", "flags/srgb", 1);
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changed = true;
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}
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if (E->get() & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
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cf->set_value("params", "compress/normal_map", 1);
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changed = true;
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}
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if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) {
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cf->set_value("params", "detect_3d", false);
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cf->set_value("params", "compress/mode", 2);
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cf->set_value("params", "flags/repeat", true);
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cf->set_value("params", "flags/filter", true);
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cf->set_value("params", "flags/mipmaps", true);
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changed = true;
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}
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if (changed) {
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cf->save(src_path);
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to_reimport.push_back(E->key());
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}
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}
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make_flags.clear();
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mutex->unlock();
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if (to_reimport.size()) {
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EditorFileSystem::get_singleton()->reimport_files(to_reimport);
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}
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}
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String ResourceImporterTexture::get_importer_name() const {
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return "texture";
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}
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String ResourceImporterTexture::get_visible_name() const {
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return "Texture";
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}
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void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
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ImageLoader::get_recognized_extensions(p_extensions);
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}
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String ResourceImporterTexture::get_save_extension() const {
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return "stex";
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}
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String ResourceImporterTexture::get_resource_type() const {
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return "StreamTexture";
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}
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bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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if (p_option == "compress/lossy_quality") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
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return false;
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}
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} else if (p_option == "compress/hdr_mode") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode != COMPRESS_VIDEO_RAM) {
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return false;
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}
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} else if (p_option == "compress/bptc_ldr") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode != COMPRESS_VIDEO_RAM) {
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return false;
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}
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if (!ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
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return false;
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}
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}
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return true;
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}
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int ResourceImporterTexture::get_preset_count() const {
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return 4;
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}
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String ResourceImporterTexture::get_preset_name(int p_idx) const {
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static const char *preset_names[] = {
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"2D, Detect 3D",
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"2D",
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"2D Pixel",
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"3D"
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};
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return preset_names[p_idx];
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}
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void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D ? true : false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
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}
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void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal) {
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FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
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f->store_8('G');
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f->store_8('D');
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f->store_8('S');
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f->store_8('T'); //godot streamable texture
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f->store_32(p_image->get_width());
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f->store_32(p_image->get_height());
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f->store_32(p_texture_flags);
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uint32_t format = 0;
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if (p_streamable)
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format |= StreamTexture::FORMAT_BIT_STREAM;
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if (p_mipmaps)
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format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
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if (p_detect_3d)
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format |= StreamTexture::FORMAT_BIT_DETECT_3D;
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if (p_detect_srgb)
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format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
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if (p_detect_normal)
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format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
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if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
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p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
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}
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switch (p_compress_mode) {
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case COMPRESS_LOSSLESS: {
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Ref<Image> image = p_image->duplicate();
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if (p_mipmaps) {
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image->generate_mipmaps();
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} else {
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image->clear_mipmaps();
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}
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int mmc = image->get_mipmap_count() + 1;
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format |= StreamTexture::FORMAT_BIT_LOSSLESS;
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f->store_32(format);
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f->store_32(mmc);
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for (int i = 0; i < mmc; i++) {
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if (i > 0) {
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image->shrink_x2();
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}
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PoolVector<uint8_t> data = Image::lossless_packer(image);
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int data_len = data.size();
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f->store_32(data_len);
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PoolVector<uint8_t>::Read r = data.read();
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f->store_buffer(r.ptr(), data_len);
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}
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} break;
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case COMPRESS_LOSSY: {
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Ref<Image> image = p_image->duplicate();
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if (p_mipmaps) {
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image->generate_mipmaps();
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} else {
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image->clear_mipmaps();
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}
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int mmc = image->get_mipmap_count() + 1;
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format |= StreamTexture::FORMAT_BIT_LOSSY;
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f->store_32(format);
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f->store_32(mmc);
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for (int i = 0; i < mmc; i++) {
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if (i > 0) {
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image->shrink_x2();
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}
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PoolVector<uint8_t> data = Image::lossy_packer(image, p_lossy_quality);
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int data_len = data.size();
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f->store_32(data_len);
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PoolVector<uint8_t>::Read r = data.read();
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f->store_buffer(r.ptr(), data_len);
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}
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} break;
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case COMPRESS_VIDEO_RAM: {
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Ref<Image> image = p_image->duplicate();
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if (p_mipmaps) {
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image->generate_mipmaps(p_force_normal);
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}
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if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
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image->convert(Image::FORMAT_RGBE9995);
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} else {
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Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
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if (p_force_normal) {
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csource = Image::COMPRESS_SOURCE_NORMAL;
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} else if (p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
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csource = Image::COMPRESS_SOURCE_SRGB;
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}
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image->compress(p_vram_compression, csource, p_lossy_quality);
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}
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format |= image->get_format();
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f->store_32(format);
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PoolVector<uint8_t> data = image->get_data();
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int dl = data.size();
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PoolVector<uint8_t>::Read r = data.read();
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f->store_buffer(r.ptr(), dl);
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} break;
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case COMPRESS_UNCOMPRESSED: {
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Ref<Image> image = p_image->duplicate();
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if (p_mipmaps) {
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image->generate_mipmaps();
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} else {
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image->clear_mipmaps();
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}
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format |= image->get_format();
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f->store_32(format);
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PoolVector<uint8_t> data = image->get_data();
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int dl = data.size();
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PoolVector<uint8_t>::Read r = data.read();
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f->store_buffer(r.ptr(), dl);
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} break;
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}
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memdelete(f);
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}
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Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
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int compress_mode = p_options["compress/mode"];
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float lossy = p_options["compress/lossy_quality"];
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int repeat = p_options["flags/repeat"];
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bool filter = p_options["flags/filter"];
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bool mipmaps = p_options["flags/mipmaps"];
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bool anisotropic = p_options["flags/anisotropic"];
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int srgb = p_options["flags/srgb"];
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bool fix_alpha_border = p_options["process/fix_alpha_border"];
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bool premult_alpha = p_options["process/premult_alpha"];
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bool invert_color = p_options["process/invert_color"];
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bool stream = p_options["stream"];
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int size_limit = p_options["size_limit"];
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bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
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int normal = p_options["compress/normal_map"];
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float scale = p_options["svg/scale"];
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bool force_rgbe = p_options["compress/hdr_mode"];
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int bptc_ldr = p_options["compress/bptc_ldr"];
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Ref<Image> image;
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image.instance();
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Error err = ImageLoader::load_image(p_source_file, image, NULL, hdr_as_srgb, scale);
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if (err != OK)
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return err;
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int tex_flags = 0;
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if (repeat > 0)
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tex_flags |= Texture::FLAG_REPEAT;
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if (repeat == 2)
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tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
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if (filter)
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tex_flags |= Texture::FLAG_FILTER;
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if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM)
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tex_flags |= Texture::FLAG_MIPMAPS;
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if (anisotropic)
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tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
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if (srgb == 1)
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tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
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if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
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//limit size
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if (image->get_width() >= image->get_height()) {
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int new_width = size_limit;
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int new_height = image->get_height() * new_width / image->get_width();
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image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
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} else {
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int new_height = size_limit;
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int new_width = image->get_width() * new_height / image->get_height();
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image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
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}
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if (normal == 1) {
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image->normalize();
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}
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}
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if (fix_alpha_border) {
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image->fix_alpha_edges();
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}
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if (premult_alpha) {
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image->premultiply_alpha();
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}
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if (invert_color) {
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int height = image->get_height();
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int width = image->get_width();
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image->lock();
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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image->set_pixel(i, j, image->get_pixel(i, j).inverted());
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}
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}
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image->unlock();
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}
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bool detect_3d = p_options["detect_3d"];
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bool detect_srgb = srgb == 2;
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bool detect_normal = normal == 0;
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bool force_normal = normal == 1;
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if (compress_mode == COMPRESS_VIDEO_RAM) {
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//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
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//Android, GLES 2.x
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bool ok_on_pc = false;
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bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
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bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGBA5551);
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bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
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bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
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if (can_bptc) {
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Image::DetectChannels channels = image->get_detected_channels();
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if (is_hdr) {
|
|
|
|
if (channels == Image::DETECTED_LA || channels == Image::DETECTED_RGBA) {
|
|
can_bptc = false;
|
|
}
|
|
} else if (is_ldr) {
|
|
|
|
//handle "RGBA Only" setting
|
|
if (bptc_ldr == 1 && channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
|
|
can_bptc = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!can_bptc && is_hdr && !force_rgbe) {
|
|
//convert to ldr if this can't be stored hdr
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
|
|
if (can_bptc || can_s3tc) {
|
|
_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
|
|
r_platform_variants->push_back("s3tc");
|
|
ok_on_pc = true;
|
|
}
|
|
|
|
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
|
|
|
|
_save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
|
|
r_platform_variants->push_back("etc2");
|
|
}
|
|
|
|
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
|
|
_save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
|
|
r_platform_variants->push_back("etc");
|
|
}
|
|
|
|
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
|
|
|
|
_save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
|
|
r_platform_variants->push_back("pvrtc");
|
|
}
|
|
|
|
if (!ok_on_pc) {
|
|
EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC.");
|
|
}
|
|
} else {
|
|
//import normally
|
|
_save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
ResourceImporterTexture *ResourceImporterTexture::singleton = NULL;
|
|
|
|
ResourceImporterTexture::ResourceImporterTexture() {
|
|
|
|
singleton = this;
|
|
StreamTexture::request_3d_callback = _texture_reimport_3d;
|
|
StreamTexture::request_srgb_callback = _texture_reimport_srgb;
|
|
StreamTexture::request_normal_callback = _texture_reimport_normal;
|
|
mutex = Mutex::create();
|
|
}
|
|
|
|
ResourceImporterTexture::~ResourceImporterTexture() {
|
|
|
|
memdelete(mutex);
|
|
}
|