32c12a92a5
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
196 lines
6.1 KiB
C++
196 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* godotsharp_dirs.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "godotsharp_dirs.h"
|
|
|
|
#include "os/os.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
#include "editor/editor_settings.h"
|
|
#include "os/dir_access.h"
|
|
#include "project_settings.h"
|
|
#include "version.h"
|
|
#endif
|
|
|
|
namespace GodotSharpDirs {
|
|
|
|
String _get_expected_build_config() {
|
|
#ifdef TOOLS_ENABLED
|
|
return "Tools";
|
|
#else
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
return "Debug";
|
|
#else
|
|
return "Release";
|
|
#endif
|
|
|
|
#endif
|
|
}
|
|
|
|
String _get_mono_user_dir() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (EditorSettings::get_singleton()) {
|
|
return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
|
|
} else {
|
|
String settings_path;
|
|
|
|
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
|
|
DirAccessRef d = DirAccess::create_for_path(exe_dir);
|
|
|
|
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
|
|
// contain yourself
|
|
settings_path = exe_dir.plus_file("editor_data");
|
|
} else {
|
|
settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
|
|
}
|
|
|
|
return settings_path.plus_file("mono");
|
|
}
|
|
#else
|
|
return OS::get_singleton()->get_user_data_dir().plus_file("mono");
|
|
#endif
|
|
}
|
|
|
|
class _GodotSharpDirs {
|
|
|
|
public:
|
|
String res_data_dir;
|
|
String res_metadata_dir;
|
|
String res_assemblies_dir;
|
|
String res_config_dir;
|
|
String res_temp_dir;
|
|
String res_temp_assemblies_base_dir;
|
|
String res_temp_assemblies_dir;
|
|
String mono_user_dir;
|
|
String mono_logs_dir;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
String mono_solutions_dir;
|
|
String build_logs_dir;
|
|
String sln_filepath;
|
|
String csproj_filepath;
|
|
#endif
|
|
|
|
private:
|
|
_GodotSharpDirs() {
|
|
res_data_dir = "res://.mono";
|
|
res_metadata_dir = res_data_dir.plus_file("metadata");
|
|
res_assemblies_dir = res_data_dir.plus_file("assemblies");
|
|
res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
|
|
|
|
// TODO use paths from csproj
|
|
res_temp_dir = res_data_dir.plus_file("temp");
|
|
res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
|
|
res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
|
|
|
|
mono_user_dir = _get_mono_user_dir();
|
|
mono_logs_dir = mono_user_dir.plus_file("mono_logs");
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
mono_solutions_dir = mono_user_dir.plus_file("solutions");
|
|
build_logs_dir = mono_user_dir.plus_file("build_logs");
|
|
|
|
String name = ProjectSettings::get_singleton()->get("application/config/name");
|
|
if (name.empty()) {
|
|
name = "UnnamedProject";
|
|
}
|
|
|
|
String base_path = String("res://") + name;
|
|
|
|
sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
|
|
csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
|
|
#endif
|
|
}
|
|
|
|
_GodotSharpDirs(const _GodotSharpDirs &);
|
|
_GodotSharpDirs &operator=(const _GodotSharpDirs &);
|
|
|
|
public:
|
|
static _GodotSharpDirs &get_singleton() {
|
|
static _GodotSharpDirs singleton;
|
|
return singleton;
|
|
}
|
|
};
|
|
|
|
String get_res_data_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_data_dir;
|
|
}
|
|
|
|
String get_res_metadata_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_metadata_dir;
|
|
}
|
|
|
|
String get_res_assemblies_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_assemblies_dir;
|
|
}
|
|
|
|
String get_res_config_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_config_dir;
|
|
}
|
|
|
|
String get_res_temp_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_temp_dir;
|
|
}
|
|
|
|
String get_res_temp_assemblies_base_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
|
|
}
|
|
|
|
String get_res_temp_assemblies_dir() {
|
|
return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
|
|
}
|
|
|
|
String get_mono_user_dir() {
|
|
return _GodotSharpDirs::get_singleton().mono_user_dir;
|
|
}
|
|
|
|
String get_mono_logs_dir() {
|
|
return _GodotSharpDirs::get_singleton().mono_logs_dir;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
String get_mono_solutions_dir() {
|
|
return _GodotSharpDirs::get_singleton().mono_solutions_dir;
|
|
}
|
|
|
|
String get_build_logs_dir() {
|
|
return _GodotSharpDirs::get_singleton().build_logs_dir;
|
|
}
|
|
|
|
String get_project_sln_path() {
|
|
return _GodotSharpDirs::get_singleton().sln_filepath;
|
|
}
|
|
|
|
String get_project_csproj_path() {
|
|
return _GodotSharpDirs::get_singleton().csproj_filepath;
|
|
}
|
|
#endif
|
|
}
|