godot/drivers/gles2/shaders
JFonS b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
blend_shape.glsl
canvas.glsl Fix bug in normal map decompression 2020-12-11 10:34:53 +00:00
canvas_shadow.glsl Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
copy.glsl fix gles2 broken panorama sky on oculus quest 2019-09-22 18:53:38 +02:00
cube_to_dp.glsl Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
cubemap_filter.glsl
effect_blur.glsl Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
exposure.glsl
lens_distorted.glsl Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
particles.glsl
resolve.glsl
scene.glsl CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
screen_space_reflection.glsl
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
stdlib.glsl Fixed the inverse(mat3) polyfill for GLES2 2020-12-07 22:19:45 +01:00
subsurf_scattering.glsl
tonemap.glsl Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00