b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
40 lines
2.4 KiB
XML
40 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectReverb" inherits="AudioEffect" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds a reverberation audio effect to an Audio bus.
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Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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</brief_description>
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<description>
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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</description>
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<tutorials>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<members>
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<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5">
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
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</member>
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<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
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</member>
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<member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0">
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
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</member>
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<member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4">
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Output percent of predelay. Value can range from 0 to 1.
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</member>
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<member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0">
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Time between the original signal and the early reflections of the reverb signal, in milliseconds.
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</member>
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<member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8">
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
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</member>
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<member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0">
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
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</member>
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<member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5">
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
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</member>
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</members>
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</class>
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