37 lines
1.5 KiB
XML
37 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="OmniLight" inherits="Light" category="Core" version="3.0.6">
|
|
<brief_description>
|
|
OmniDirectional Light, such as a light bulb or a candle.
|
|
</brief_description>
|
|
<description>
|
|
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
|
|
</member>
|
|
<member name="omni_range" type="float" setter="set_param" getter="get_param">
|
|
</member>
|
|
<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
|
|
</member>
|
|
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
|
|
</constant>
|
|
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
|
|
</constant>
|
|
<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
|
|
</constant>
|
|
<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
|
|
</constant>
|
|
</constants>
|
|
</class>
|