godot/modules/mono/glue
Raul Santos 332e31260e
Reduce C# Dictionary internal calls
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.

(cherry picked from commit 2deefd938f)
2021-08-06 11:10:04 +02:00
..
GodotSharp Reduce C# Dictionary internal calls 2021-08-06 11:10:04 +02:00
arguments_vector.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
base_object_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
base_object_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collections_glue.cpp Reduce C# Dictionary internal calls 2021-08-06 11:10:04 +02:00
collections_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gd_glue.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
gd_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
glue_header.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nodepath_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nodepath_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00