137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
/*************************************************************************/
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/* project_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_EXPORT_SETTINGS_H
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#define PROJECT_EXPORT_SETTINGS_H
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#include "scene/main/timer.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "tools/editor/editor_file_dialog.h"
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#include "scene/gui/button.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tab_container.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/slider.h"
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#include "tools/editor/editor_file_system.h"
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#include "property_editor.h"
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#include "editor_export.h"
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class EditorNode;
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class ProjectExportDialog : public ConfirmationDialog {
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GDCLASS( ProjectExportDialog, ConfirmationDialog );
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private:
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TabContainer *sections;
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MenuButton *add_preset;
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Button *delete_preset;
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ItemList *presets;
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LineEdit *name;
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PropertyEditor *parameters;
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CheckButton *runnable;
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EditorFileDialog *pck_export;
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EditorFileDialog *file_export;
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Button *button_export;
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bool updating;
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ConfirmationDialog *delete_confirm;
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OptionButton *export_filter;
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LineEdit *include_filters;
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LineEdit *exclude_filters;
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Tree *include_files;
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Label* include_label;
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MarginContainer *include_margin;
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StringName editor_icons;
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Tree *patches;
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Button *patch_export;
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int patch_index;
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FileDialog *patch_dialog;
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ConfirmationDialog *patch_erase;
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void _patch_selected(const String& p_path);
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void _patch_deleted();
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void _runnable_pressed();
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void _name_changed(const String& p_string);
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void _add_preset(int p_platform);
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void _edit_preset(int p_index);
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void _delete_preset();
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void _delete_preset_confirm();
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void _update_presets();
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void _export_type_changed(int p_which);
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void _filter_changed(const String& p_filter);
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void _fill_resource_tree();
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bool _fill_tree(EditorFileSystemDirectory *p_dir,TreeItem *p_item,Ref<EditorExportPreset> ¤t,bool p_only_scenes);
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void _tree_changed();
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void _patch_button_pressed(Object* p_item,int p_column,int p_id);
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void _patch_edited();
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Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void popup_export();
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ProjectExportDialog();
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~ProjectExportDialog();
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};
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#endif // PROJECT_EXPORT_SETTINGS_H
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