godot/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs

232 lines
8.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Godot;
using GodotTools.Ides.Rider;
using GodotTools.Internals;
using Directory = System.IO.Directory;
using Environment = System.Environment;
using File = System.IO.File;
using Path = System.IO.Path;
using OS = GodotTools.Utils.OS;
namespace GodotTools.Build
{
public static class MsBuildFinder
{
private static string _msbuildToolsPath = string.Empty;
private static string _msbuildUnixPath = string.Empty;
public static (string, BuildTool) FindMsBuild()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
if (OS.IsWindows)
{
switch (buildTool)
{
case BuildTool.DotnetCli:
{
string dotnetCliPath = OS.PathWhich("dotnet");
if (!string.IsNullOrEmpty(dotnetCliPath))
return (dotnetCliPath, BuildTool.DotnetCli);
GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Visual Studio.");
goto case BuildTool.MsBuildVs;
}
case BuildTool.MsBuildVs:
{
if (string.IsNullOrEmpty(_msbuildToolsPath) || !File.Exists(_msbuildToolsPath))
{
// Try to search it again if it wasn't found last time or if it was removed from its location
_msbuildToolsPath = FindMsBuildToolsPathOnWindows();
if (string.IsNullOrEmpty(_msbuildToolsPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildVs}'.");
}
if (!_msbuildToolsPath.EndsWith("\\"))
_msbuildToolsPath += "\\";
return (Path.Combine(_msbuildToolsPath, "MSBuild.exe"), BuildTool.MsBuildVs);
}
case BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
if (!File.Exists(msbuildPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildMono}'. Tried with path: {msbuildPath}");
return (msbuildPath, BuildTool.MsBuildMono);
}
case BuildTool.JetBrainsMsBuild:
{
var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
if (!File.Exists(editorPath))
throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}");
var riderDir = new FileInfo(editorPath).Directory?.Parent;
string msbuildPath = Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
if (!File.Exists(msbuildPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildJetBrains}'. Tried with path: {msbuildPath}");
return (msbuildPath, BuildTool.JetBrainsMsBuild);
}
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
}
if (OS.IsUnixLike)
{
switch (buildTool)
{
case BuildTool.DotnetCli:
{
string dotnetCliPath = FindBuildEngineOnUnix("dotnet");
if (!string.IsNullOrEmpty(dotnetCliPath))
return (dotnetCliPath, BuildTool.DotnetCli);
GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono.");
goto case BuildTool.MsBuildMono;
}
case BuildTool.MsBuildMono:
{
if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath))
{
// Try to search it again if it wasn't found last time or if it was removed from its location
_msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
}
if (string.IsNullOrEmpty(_msbuildUnixPath))
throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'");
return (_msbuildUnixPath, BuildTool.MsBuildMono);
}
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
}
throw new PlatformNotSupportedException();
}
private static IEnumerable<string> MsBuildHintDirs
{
get
{
var result = new List<string>();
if (OS.IsMacOS)
{
result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
result.Add("/opt/local/bin/");
result.Add("/usr/local/var/homebrew/linked/mono/bin/");
result.Add("/usr/local/bin/");
result.Add("/usr/local/bin/dotnet/");
result.Add("/usr/local/share/dotnet/");
}
result.Add("/opt/novell/mono/bin/");
return result;
}
}
private static string FindBuildEngineOnUnix(string name)
{
string ret = OS.PathWhich(name);
if (!string.IsNullOrEmpty(ret))
return ret;
string retFallback = OS.PathWhich($"{name}.exe");
if (!string.IsNullOrEmpty(retFallback))
return retFallback;
foreach (string hintDir in MsBuildHintDirs)
{
string hintPath = Path.Combine(hintDir, name);
if (File.Exists(hintPath))
return hintPath;
}
return string.Empty;
}
private static string FindMsBuildToolsPathOnWindows()
{
if (!OS.IsWindows)
throw new PlatformNotSupportedException();
// Try to find 15.0 with vswhere
var envNames = Internal.GodotIs32Bits() ? new[] {"ProgramFiles", "ProgramW6432"} : new[] {"ProgramFiles(x86)", "ProgramFiles"};
string vsWherePath = null;
foreach (var envName in envNames)
{
vsWherePath = Environment.GetEnvironmentVariable(envName);
if (!string.IsNullOrEmpty(vsWherePath))
{
vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
if (File.Exists(vsWherePath))
break;
}
vsWherePath = null;
}
var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
var outputArray = new Godot.Collections.Array<string>();
int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
output: (Godot.Collections.Array)outputArray);
if (exitCode != 0)
return string.Empty;
if (outputArray.Count == 0)
return string.Empty;
var lines = outputArray[0].Split('\n');
foreach (string line in lines)
{
int sepIdx = line.IndexOf(':');
if (sepIdx <= 0)
continue;
string key = line.Substring(0, sepIdx); // No need to trim
if (key != "installationPath")
continue;
string value = line.Substring(sepIdx + 1).StripEdges();
if (string.IsNullOrEmpty(value))
throw new FormatException("installationPath value is empty");
if (!value.EndsWith("\\"))
value += "\\";
// Since VS2019, the directory is simply named "Current"
string msbuildDir = Path.Combine(value, "MSBuild\\Current\\Bin");
if (Directory.Exists(msbuildDir))
return msbuildDir;
// Directory name "15.0" is used in VS 2017
return Path.Combine(value, "MSBuild\\15.0\\Bin");
}
return string.Empty;
}
}
}