64b5ee7010
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'.
297 lines
12 KiB
C#
297 lines
12 KiB
C#
using System;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using System.Xml;
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using Godot;
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using GodotTools.Internals;
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using GodotTools.Shared;
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using Directory = GodotTools.Utils.Directory;
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using Environment = System.Environment;
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using File = GodotTools.Utils.File;
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namespace GodotTools.Build
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{
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public static class NuGetUtils
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{
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public const string GodotFallbackFolderName = "Godot Offline Packages";
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public static string GodotFallbackFolderPath
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=> Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder");
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private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path)
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{
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var xmlDoc = new XmlDocument();
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xmlDoc.Load(nuGetConfigPath);
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const string nuGetConfigRootName = "configuration";
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var rootNode = xmlDoc.DocumentElement;
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if (rootNode == null)
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{
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// No root node, create it
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rootNode = xmlDoc.CreateElement(nuGetConfigRootName);
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xmlDoc.AppendChild(rootNode);
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// Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
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XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
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nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
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nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = "https://api.nuget.org/v3/index.json";
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nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
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rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
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}
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else
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{
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// Check that the root node is the expected one
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if (rootNode.Name != nuGetConfigRootName)
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throw new Exception("Invalid root Xml node for NuGet.Config. " +
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$"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
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}
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var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ??
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rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders"));
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// Check if it already has our fallback package folder
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for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling)
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{
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if (xmlNode.NodeType != XmlNodeType.Element)
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continue;
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var xmlElement = (XmlElement)xmlNode;
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if (xmlElement.Name == "add" &&
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xmlElement.Attributes["key"]?.Value == name &&
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xmlElement.Attributes["value"]?.Value == path)
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{
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return;
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}
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}
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XmlElement newEntry = xmlDoc.CreateElement("add");
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newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name;
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newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path;
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fallbackFoldersNode.AppendChild(newEntry);
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xmlDoc.Save(nuGetConfigPath);
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}
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/// <summary>
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/// Returns all the paths where the user NuGet.Config files can be found.
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/// Does not determine whether the returned files exist or not.
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/// </summary>
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private static string[] GetAllUserNuGetConfigFilePaths()
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{
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// Where to find 'NuGet/NuGet.Config':
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//
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// - Mono/.NETFramework (standalone NuGet):
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// Uses Environment.SpecialFolder.ApplicationData
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// - Windows: '%APPDATA%'
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// - Linux/macOS: '$HOME/.config'
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// - CoreCLR (dotnet CLI NuGet):
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// - Windows: '%APPDATA%'
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// - Linux/macOS: '$DOTNET_CLI_HOME/.nuget' otherwise '$HOME/.nuget'
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string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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if (Utils.OS.IsWindows)
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{
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// %APPDATA% for both
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return new[] {Path.Combine(applicationData, "NuGet", "NuGet.Config")};
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}
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var paths = new string[2];
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// CoreCLR (dotnet CLI NuGet)
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string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME");
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if (!string.IsNullOrEmpty(dotnetCliHome))
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{
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paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config");
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}
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else
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{
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string home = Environment.GetEnvironmentVariable("HOME");
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if (string.IsNullOrEmpty(home))
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throw new InvalidOperationException("Required environment variable 'HOME' is not set.");
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paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config");
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}
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// Mono/.NETFramework (standalone NuGet)
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// ApplicationData is $HOME/.config on Linux/macOS
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paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config");
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return paths;
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}
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// nupkg extraction
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//
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// Exclude: (NuGet.Client -> NuGet.Packaging.PackageHelper.ExcludePaths)
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// package/
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// _rels/
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// [Content_Types].xml
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//
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// Don't ignore files that begin with a dot (.)
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//
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// The nuspec is not lower case inside the nupkg but must be made lower case when extracted.
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/// <summary>
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/// Adds the specified fallback folder to the user NuGet.Config files,
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/// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet.
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/// </summary>
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public static void AddFallbackFolderToUserNuGetConfigs(string name, string path)
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{
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foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths())
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{
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if (!System.IO.File.Exists(nuGetConfigPath))
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{
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// It doesn't exist, so we create a default one
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const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?>
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<configuration>
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<packageSources>
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<add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" />
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</packageSources>
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</configuration>
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";
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System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
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}
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AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path);
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}
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}
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private static void AddPackageToFallbackFolder(string fallbackFolder,
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string nupkgPath, string packageId, string packageVersion)
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{
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// dotnet CLI provides no command for this, but we can do it manually.
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//
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// - The expected structure is as follows:
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// fallback_folder/
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// <package.name>/<version>/
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// <package.name>.<version>.nupkg
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// <package.name>.<version>.nupkg.sha512
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// <package.name>.nuspec
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// ... extracted nupkg files (check code for excluded files) ...
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//
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// - <package.name> and <version> must be in lower case.
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// - The sha512 of the nupkg is base64 encoded.
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// - We can get the nuspec from the nupkg which is a Zip file.
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string packageIdLower = packageId.ToLower();
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string packageVersionLower = packageVersion.ToLower();
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string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
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string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
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string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512");
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if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath))
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return; // Already added (for speed we don't check if every file is properly extracted)
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Directory.CreateDirectory(destDir);
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// Generate .nupkg.sha512 file
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using (var alg = SHA512.Create())
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{
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alg.ComputeHash(File.ReadAllBytes(nupkgPath));
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string base64Hash = Convert.ToBase64String(alg.Hash);
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File.WriteAllText(nupkgSha512DestPath, base64Hash);
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}
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// Extract nupkg
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ExtractNupkg(destDir, nupkgPath, packageId, packageVersion);
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// Copy .nupkg
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File.Copy(nupkgPath, nupkgDestPath);
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}
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private static readonly string[] NupkgExcludePaths =
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{
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"_rels/",
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"package/",
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"[Content_Types].xml"
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};
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private static void ExtractNupkg(string destDir, string nupkgPath, string packageId, string packageVersion)
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{
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// NOTE: Must use SimplifyGodotPath to make sure we don't extract files outside the destination directory.
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using (var archive = ZipFile.OpenRead(nupkgPath))
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{
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// Extract .nuspec manually as it needs to be in lower case
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var nuspecEntry = archive.GetEntry(packageId + ".nuspec");
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if (nuspecEntry == null)
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throw new InvalidOperationException($"Failed to extract package {packageId}.{packageVersion}. Could not find the nuspec file.");
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nuspecEntry.ExtractToFile(Path.Combine(destDir, nuspecEntry.Name.ToLower().SimplifyGodotPath()));
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// Extract the other package files
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foreach (var entry in archive.Entries)
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{
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// NOTE: SimplifyGodotPath() removes trailing slash and backslash,
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// so we can't use the result to check if the entry is a directory.
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string entryFullName = entry.FullName.Replace('\\', '/');
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// Check if the file must be ignored
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if ( // Excluded files.
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NupkgExcludePaths.Any(e => entryFullName.StartsWith(e, StringComparison.OrdinalIgnoreCase)) ||
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// Nupkg hash files and nupkg metadata files on all directory.
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entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) ||
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entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) ||
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// Nuspec at root level. We already extracted it previously but in lower case.
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entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec"))
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{
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continue;
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}
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string entryFullNameSimplified = entryFullName.SimplifyGodotPath();
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string destFilePath = Path.Combine(destDir, entryFullNameSimplified);
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bool isDir = entryFullName.EndsWith("/");
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if (isDir)
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{
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Directory.CreateDirectory(destFilePath);
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}
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else
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{
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Directory.CreateDirectory(Path.GetDirectoryName(destFilePath));
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entry.ExtractToFile(destFilePath, overwrite: true);
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}
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}
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}
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}
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/// <summary>
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/// Copies and extracts all the Godot bundled packages to the Godot NuGet fallback folder.
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/// Does nothing if the packages were already copied.
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/// </summary>
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public static void AddBundledPackagesToFallbackFolder(string fallbackFolder)
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{
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GD.Print("Copying Godot Offline Packages...");
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string nupkgsLocation = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "nupkgs");
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void AddPackage(string packageId, string packageVersion)
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{
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string nupkgPath = Path.Combine(nupkgsLocation, $"{packageId}.{packageVersion}.nupkg");
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AddPackageToFallbackFolder(fallbackFolder, nupkgPath, packageId, packageVersion);
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}
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foreach (var (packageId, packageVersion) in PackagesToAdd)
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AddPackage(packageId, packageVersion);
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}
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private static readonly (string packageId, string packageVersion)[] PackagesToAdd =
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{
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("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk)
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};
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}
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}
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