godot/modules/gdnative/include
Rémi Verschelde 336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
..
android Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
arvr Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
gdnative Added count method to String 2019-07-23 18:55:54 +03:00
nativescript Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE 2019-07-25 09:29:51 +02:00
net WebRTC refactor. Data channels, STUN/TURN support. 2019-05-16 11:21:20 +02:00
pluginscript Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
videodecoder Fix copyright year in VideoStreamGDNative 2019-02-12 23:05:30 +01:00