Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 336cbfa7b6 Merge pull request #4364 from leezh/master
Fixed SEGFAULT in zero-reserved arrays in nrex. Fixes #4346
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drivers Fixed zero-length arrays in nrex. Fixes #4346 2016-04-18 10:06:47 +01:00
main Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
modules Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-09 03:23:33 +01:00
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scene tiny fix to loop restart (#4358) 2016-04-18 08:16:46 +02:00
servers Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d 2016-04-12 13:17:26 +02:00
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GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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