249 lines
7.7 KiB
C++
249 lines
7.7 KiB
C++
/*************************************************************************/
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/* collision_shape_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_shape_2d.h"
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#include "collision_object_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shape_line_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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void CollisionShape2D::_add_to_collision_object(Object *p_obj) {
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CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
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ERR_FAIL_COND(!co);
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co->add_shape(shape,get_transform());
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if (trigger)
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co->set_shape_as_trigger(co->get_shape_count()-1,true);
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}
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void CollisionShape2D::_shape_changed() {
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update();
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_update_parent();
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}
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void CollisionShape2D::_update_parent() {
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Node *parent = get_parent();
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if (!parent)
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return;
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CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
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if (!co)
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return;
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co->_update_shapes_from_children();
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}
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void CollisionShape2D::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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if (!is_inside_scene())
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break;
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_update_parent();
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} break;
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/*
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (!is_inside_scene())
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break;
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_update_parent();
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} break;*/
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case NOTIFICATION_DRAW: {
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rect=Rect2();
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Color draw_col=Color(0,0.6,0.7,0.5);
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if (shape->cast_to<LineShape2D>()) {
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LineShape2D *l = shape->cast_to<LineShape2D>();
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Vector2 point = l->get_d() * l->get_normal();
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Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
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draw_line(l1[0],l1[1],draw_col,3);
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Vector2 l2[2]={point,point+l->get_normal()*30};
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draw_line(l2[0],l2[1],draw_col,3);
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rect.pos=l1[0];
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rect.expand_to(l1[1]);
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rect.expand_to(l2[0]);
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rect.expand_to(l2[1]);
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} else if (shape->cast_to<SegmentShape2D>()) {
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SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
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draw_line(s->get_a(),s->get_b(),draw_col,3);
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rect.pos=s->get_a();
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rect.expand_to(s->get_b());
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} else if (shape->cast_to<RayShape2D>()) {
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RayShape2D *s = shape->cast_to<RayShape2D>();
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Vector2 tip = Vector2(0,s->get_length());
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draw_line(Vector2(),tip,draw_col,3);
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Vector<Vector2> pts;
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float tsize=4;
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pts.push_back(tip+Vector2(0,tsize));
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pts.push_back(tip+Vector2(0.707*tsize,0));
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pts.push_back(tip+Vector2(-0.707*tsize,0));
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Vector<Color> cols;
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for(int i=0;i<3;i++)
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cols.push_back(draw_col);
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draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
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rect.pos=Vector2();
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rect.expand_to(tip);
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rect=rect.grow(0.707*tsize);
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} else if (shape->cast_to<CircleShape2D>()) {
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CircleShape2D *s = shape->cast_to<CircleShape2D>();
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Vector<Vector2> points;
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for(int i=0;i<24;i++) {
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points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
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}
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draw_colored_polygon(points,draw_col);
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rect.pos=-Point2(s->get_radius(),s->get_radius());
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rect.size=Point2(s->get_radius(),s->get_radius())*2.0;
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} else if (shape->cast_to<RectangleShape2D>()) {
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RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
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Vector2 he = s->get_extents();
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rect=Rect2(-he,he*2.0);
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draw_rect(rect,draw_col);;
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} else if (shape->cast_to<CapsuleShape2D>()) {
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CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();
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Vector<Vector2> points;
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for(int i=0;i<24;i++) {
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Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);
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points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
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if (i==6 || i==18)
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points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
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}
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draw_colored_polygon(points,draw_col);
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Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
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rect.pos=-he;
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rect.size=he*2.0;
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} else if (shape->cast_to<ConvexPolygonShape2D>()) {
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ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();
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Vector<Vector2> points = s->get_points();
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for(int i=0;i<points.size();i++) {
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if (i==0)
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rect.pos=points[i];
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else
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rect.expand_to(points[i]);
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}
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draw_colored_polygon(points,draw_col);
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}
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rect=rect.grow(3);
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} break;
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}
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}
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void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {
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if (shape.is_valid())
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shape->disconnect("changed",this,"_shape_changed");
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shape=p_shape;
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update();
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_update_parent();
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if (shape.is_valid())
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shape->connect("changed",this,"_shape_changed");
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}
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Ref<Shape2D> CollisionShape2D::get_shape() const {
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return shape;
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}
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Rect2 CollisionShape2D::get_item_rect() const {
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return rect;
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}
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void CollisionShape2D::set_trigger(bool p_trigger) {
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trigger=p_trigger;
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_update_parent();
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}
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bool CollisionShape2D::is_trigger() const{
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return trigger;
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}
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void CollisionShape2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape);
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ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape2D::get_shape);
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ObjectTypeDB::bind_method(_MD("_shape_changed"),&CollisionShape2D::_shape_changed);
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ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape2D::_add_to_collision_object);
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ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger);
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ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger);
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
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}
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CollisionShape2D::CollisionShape2D() {
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rect=Rect2(-Point2(10,10),Point2(20,20));
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trigger=false;
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}
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