289 lines
10 KiB
C++
289 lines
10 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_canvas_gles3.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RASTERIZER_CANVAS_OPENGL_H
|
|
#define RASTERIZER_CANVAS_OPENGL_H
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
#include "rasterizer_scene_gles3.h"
|
|
#include "rasterizer_storage_gles3.h"
|
|
#include "servers/rendering/renderer_canvas_render.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
#include "storage/canvas_texture_storage.h"
|
|
#include "storage/material_storage.h"
|
|
#include "storage/texture_storage.h"
|
|
|
|
#include "shaders/canvas.glsl.gen.h"
|
|
|
|
class RasterizerSceneGLES3;
|
|
|
|
class RasterizerCanvasGLES3 : public RendererCanvasRender {
|
|
static RasterizerCanvasGLES3 *singleton;
|
|
|
|
_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
|
|
_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
|
|
|
|
_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
|
|
_FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
|
|
|
|
enum {
|
|
BASE_UNIFORM_BUFFER_OBJECT = 0,
|
|
MATERIAL_UNIFORM_BUFFER_OBJECT = 1,
|
|
TRANSFORMS_UNIFORM_BUFFER_OBJECT = 2,
|
|
CANVAS_TEXTURE_UNIFORM_BUFFER_OBJECT = 3,
|
|
};
|
|
|
|
enum {
|
|
|
|
FLAGS_INSTANCING_MASK = 0x7F,
|
|
FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
|
|
FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
|
|
|
|
FLAGS_CLIP_RECT_UV = (1 << 9),
|
|
FLAGS_TRANSPOSE_RECT = (1 << 10),
|
|
|
|
FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
|
|
FLAGS_USING_PARTICLES = (1 << 13),
|
|
|
|
FLAGS_USE_SKELETON = (1 << 15),
|
|
FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
|
|
FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
|
|
FLAGS_LIGHT_COUNT_SHIFT = 20,
|
|
|
|
FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26),
|
|
FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27),
|
|
|
|
FLAGS_USE_MSDF = (1 << 28),
|
|
};
|
|
|
|
enum {
|
|
LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF,
|
|
LIGHT_FLAGS_BLEND_SHIFT = 16,
|
|
LIGHT_FLAGS_BLEND_MASK = (3 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16),
|
|
LIGHT_FLAGS_HAS_SHADOW = (1 << 20),
|
|
LIGHT_FLAGS_FILTER_SHIFT = 22
|
|
|
|
};
|
|
|
|
enum {
|
|
MAX_RENDER_ITEMS = 256 * 1024,
|
|
MAX_LIGHT_TEXTURES = 1024,
|
|
MAX_LIGHTS_PER_ITEM = 16,
|
|
DEFAULT_MAX_LIGHTS_PER_RENDER = 256,
|
|
};
|
|
|
|
public:
|
|
struct StateBuffer {
|
|
float canvas_transform[16];
|
|
float screen_transform[16];
|
|
float canvas_normal_transform[16];
|
|
float canvas_modulate[4];
|
|
|
|
float screen_pixel_size[2];
|
|
float time;
|
|
uint32_t use_pixel_snap;
|
|
|
|
float sdf_to_tex[4];
|
|
float sdf_to_screen[2];
|
|
float screen_to_sdf[2];
|
|
|
|
uint32_t directional_light_count;
|
|
float tex_to_sdf;
|
|
uint32_t pad1;
|
|
uint32_t pad2;
|
|
};
|
|
|
|
struct InstanceData {
|
|
float world[6];
|
|
float color_texture_pixel_size[2];
|
|
union {
|
|
//rect
|
|
struct {
|
|
float modulation[4];
|
|
union {
|
|
float msdf[4];
|
|
float ninepatch_margins[4];
|
|
};
|
|
float dst_rect[4];
|
|
float src_rect[4];
|
|
float pad[2];
|
|
};
|
|
//primitive
|
|
struct {
|
|
float points[6]; // vec2 points[3]
|
|
float uvs[6]; // vec2 points[3]
|
|
uint32_t colors[6]; // colors encoded as half
|
|
};
|
|
};
|
|
uint32_t flags;
|
|
uint32_t specular_shininess;
|
|
uint32_t lights[4];
|
|
};
|
|
|
|
struct Data {
|
|
GLuint canvas_quad_vertices;
|
|
GLuint canvas_quad_array;
|
|
|
|
GLuint particle_quad_vertices;
|
|
GLuint particle_quad_array;
|
|
|
|
GLuint ninepatch_vertices;
|
|
GLuint ninepatch_elements;
|
|
} data;
|
|
|
|
struct State {
|
|
GLuint canvas_state_buffer;
|
|
LocalVector<GLuint> canvas_instance_data_buffers;
|
|
LocalVector<GLsync> fences;
|
|
uint32_t current_buffer = 0;
|
|
|
|
InstanceData *instance_data_array;
|
|
bool canvas_texscreen_used;
|
|
CanvasShaderGLES3 canvas_shader;
|
|
RID canvas_shader_current_version;
|
|
RID canvas_shader_default_version;
|
|
//CanvasShadowShaderGLES3 canvas_shadow_shader;
|
|
//LensDistortedShaderGLES3 lens_shader;
|
|
|
|
bool using_texture_rect;
|
|
|
|
bool using_ninepatch;
|
|
bool using_skeleton;
|
|
|
|
Transform2D skeleton_transform;
|
|
Transform2D skeleton_transform_inverse;
|
|
Size2i skeleton_texture_size;
|
|
|
|
RID current_tex = RID();
|
|
RID current_normal = RID();
|
|
RID current_specular = RID();
|
|
GLES3::Texture *current_tex_ptr;
|
|
RID current_shader_version = RID();
|
|
RS::PrimitiveType current_primitive = RS::PRIMITIVE_MAX;
|
|
uint32_t current_primitive_points = 0;
|
|
Item::Command::Type current_command = Item::Command::TYPE_RECT;
|
|
|
|
bool end_batch = false;
|
|
|
|
Transform3D vp;
|
|
Light *using_light;
|
|
bool using_shadow;
|
|
bool using_transparent_rt;
|
|
|
|
// FROM RD Renderer
|
|
|
|
uint32_t max_lights_per_render;
|
|
uint32_t max_lights_per_item;
|
|
uint32_t max_instances_per_batch;
|
|
|
|
RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
|
|
RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
|
|
} state;
|
|
|
|
Item *items[MAX_RENDER_ITEMS];
|
|
|
|
RID default_canvas_texture;
|
|
RID default_canvas_group_material;
|
|
RID default_canvas_group_shader;
|
|
|
|
typedef void Texture;
|
|
|
|
RasterizerSceneGLES3 *scene_render;
|
|
|
|
RasterizerStorageGLES3 *storage;
|
|
|
|
void _set_uniforms();
|
|
|
|
void canvas_begin();
|
|
void canvas_end();
|
|
|
|
//virtual void draw_window_margins(int *black_margin, RID *black_image) override;
|
|
void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
|
|
|
|
virtual void reset_canvas();
|
|
virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
|
|
|
|
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
|
|
|
|
RID light_create() override;
|
|
void light_set_texture(RID p_rid, RID p_texture) override;
|
|
void light_set_use_shadow(RID p_rid, bool p_enable) override;
|
|
void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override;
|
|
void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override;
|
|
|
|
void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override;
|
|
RID occluder_polygon_create() override;
|
|
void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override;
|
|
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override;
|
|
void set_shadow_texture_size(int p_size) override;
|
|
|
|
bool free(RID p_rid) override;
|
|
void update() override;
|
|
|
|
void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size);
|
|
|
|
struct PolygonBuffers {
|
|
GLuint vertex_buffer;
|
|
GLuint vertex_array;
|
|
GLuint index_buffer;
|
|
int count;
|
|
};
|
|
|
|
struct {
|
|
HashMap<PolygonID, PolygonBuffers> polygons;
|
|
PolygonID last_id;
|
|
} polygon_buffers;
|
|
|
|
RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
|
|
void free_polygon(PolygonID p_polygon) override;
|
|
|
|
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override;
|
|
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
|
|
void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index);
|
|
void _render_batch(uint32_t &p_max_index);
|
|
void _end_batch(uint32_t &p_max_index);
|
|
void _allocate_instance_data_buffer();
|
|
|
|
void initialize();
|
|
void finalize();
|
|
|
|
static RasterizerCanvasGLES3 *get_singleton();
|
|
RasterizerCanvasGLES3();
|
|
~RasterizerCanvasGLES3();
|
|
};
|
|
|
|
#endif // GLES3_ENABLED
|
|
#endif // RASTERIZER_CANVAS_OPENGL_H
|