66fa776667
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used. WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
52 lines
3.1 KiB
C++
52 lines
3.1 KiB
C++
/*************************************************************************/
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/* image_loader_svg.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IMAGE_LOADER_SVG_H
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#define IMAGE_LOADER_SVG_H
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#include "core/io/image_loader.h"
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class ImageLoaderSVG : public ImageFormatLoader {
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static HashMap<Color, Color> forced_color_map;
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void _replace_color_property(const HashMap<Color, Color> &p_color_map, const String &p_prefix, String &r_string);
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public:
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static void set_forced_color_map(const HashMap<Color, Color> &p_color_map);
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Error create_image_from_utf8_buffer(Ref<Image> p_image, const PackedByteArray &p_buffer, float p_scale, bool p_upsample);
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Error create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map);
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virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) override;
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virtual void get_recognized_extensions(List<String> *p_extensions) const override;
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};
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#endif // IMAGE_LOADER_SVG_H
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