..
default_theme
Remove unused theme constants in Tab(Container)
2020-02-22 01:24:16 -03:00
animation.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
animation.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
audio_stream_sample.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
audio_stream_sample.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
bit_map.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
bit_map.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
box_shape.cpp
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
box_shape.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
canvas.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
canvas.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
capsule_shape_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
capsule_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
capsule_shape.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
capsule_shape.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
circle_shape_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
circle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
concave_polygon_shape_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
concave_polygon_shape.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
concave_polygon_shape.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
convex_polygon_shape_2d.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
convex_polygon_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
convex_polygon_shape.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
convex_polygon_shape.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
curve.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
curve.h
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
cylinder_shape.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
cylinder_shape.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
dynamic_font.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
dynamic_font.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
environment.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
environment.h
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
font.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
font.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
gradient.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
gradient.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
height_map_shape.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
height_map_shape.h
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
line_shape_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
line_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
material.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
material.h
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
mesh_data_tool.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
mesh_data_tool.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_library.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
mesh_library.h
Texture refactor
2020-02-11 11:53:26 +01:00
mesh.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
mesh.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
multimesh.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
multimesh.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
navigation_mesh.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
navigation_mesh.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
packed_scene.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
packed_scene.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
particles_material.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
particles_material.h
Texture refactor
2020-02-11 11:53:26 +01:00
physics_material.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
physics_material.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
plane_shape.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
plane_shape.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
polygon_path_finder.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
polygon_path_finder.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
primitive_meshes.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
primitive_meshes.h
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
ray_shape.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
ray_shape.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
rectangle_shape_2d.cpp
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
rectangle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
resource_format_text.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
resource_format_text.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
segment_shape_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
segment_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
shader.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
shader.h
Texture refactor
2020-02-11 11:53:26 +01:00
shape_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
shape.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
shape.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
skin.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
skin.h
Add support for named binds in Skin.
2020-02-21 09:40:29 -03:00
sky.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
sky.h
Environment sky more or less working.
2020-02-11 12:01:05 +01:00
space_2d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
space_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
sphere_shape.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
sphere_shape.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
style_box.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
style_box.h
Texture refactor
2020-02-11 11:53:26 +01:00
surface_tool.cpp
Fix compilation warnings and re-enable werror=yes on Travis
2020-02-18 20:51:25 +01:00
surface_tool.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
text_file.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
text_file.h
Revert "Remove TextFile from public API"
2020-02-18 10:35:30 +01:00
texture.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
texture.h
Fix GDCLASS for Texture2D/TextureLayered
2020-02-17 08:21:10 +03:00
theme.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
theme.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
tile_set.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
tile_set.h
Texture refactor
2020-02-11 11:53:26 +01:00
video_stream.h
Texture refactor
2020-02-11 11:53:26 +01:00
visual_shader_nodes.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
visual_shader_nodes.h
Texture refactor
2020-02-11 11:53:26 +01:00
visual_shader.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
visual_shader.h
Texture refactor
2020-02-11 11:53:26 +01:00
world_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
world_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
world.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
world.h
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00