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shaders
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Ensure that Lambert is energy conserving.
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2017-09-29 09:47:06 -04:00 |
rasterizer_canvas_gles3.cpp
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Merge pull request #10897 from themindoverall/fix_box_select
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2017-09-12 15:36:23 +02:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
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Added proximity and distance fade to SpatialMaterial
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2017-09-21 15:20:28 -03:00 |
rasterizer_scene_gles3.h
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Added proximity and distance fade to SpatialMaterial
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2017-09-21 15:20:28 -03:00 |
rasterizer_storage_gles3.cpp
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-Fixed redraw always on 3D viewprot bug
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2017-09-23 17:28:28 -03:00 |
rasterizer_storage_gles3.h
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Several fixes to directional shadows, closes #10926
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2017-09-07 18:00:47 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fixes to light shaders, should work now..
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2017-09-27 21:45:47 -03:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |