godot/doc/classes/PhysicsShapeQueryParameters.xml
2021-08-12 17:08:10 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryParameters" inherits="Reference" version="3.4">
<brief_description>
Parameters to be sent to a 3D shape physics query.
</brief_description>
<description>
This class contains the shape and other parameters for 3D intersection/collision queries.
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_shape">
<return type="void" />
<argument index="0" name="shape" type="Resource" />
<description>
Sets the [Shape] that will be used for collision/intersection queries.
</description>
</method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], the query will take [Area]s into account.
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
If [code]true[/code], the query will take [PhysicsBody]s into account.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
The list of objects or object [RID]s that will be excluded from collisions.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
The collision margin for the shape.
</member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
The queried shape's [RID]. See also [method set_shape].
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
The queried shape's transform matrix.
</member>
</members>
<constants>
</constants>
</class>