godot/doc/classes/VisibilityNotifier2D.xml
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doc: Use self-closing tags for return and argument
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having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
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(cherry picked from commit 7adf4cc9b5)
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier2D" inherits="Node2D" version="3.4">
<brief_description>
Detects approximately when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead.
[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="is_on_screen" qualifiers="const">
<return type="bool" />
<description>
If [code]true[/code], the bounding rectangle is on the screen.
[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
</description>
</method>
</methods>
<members>
<member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2( -10, -10, 20, 20 )">
The VisibilityNotifier2D's bounding rectangle.
</member>
</members>
<signals>
<signal name="screen_entered">
<description>
Emitted when the VisibilityNotifier2D enters the screen.
</description>
</signal>
<signal name="screen_exited">
<description>
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
<signal name="viewport_entered">
<argument index="0" name="viewport" type="Viewport" />
<description>
Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
</description>
</signal>
<signal name="viewport_exited">
<argument index="0" name="viewport" type="Viewport" />
<description>
Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
</description>
</signal>
</signals>
<constants>
</constants>
</class>