83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/*************************************************************************/
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/* plane_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "plane_shape.h"
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#include "servers/physics_server.h"
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Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
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Plane p = get_plane();
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Vector<Vector3> points;
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Vector3 n1 = p.get_any_perpendicular_normal();
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Vector3 n2 = p.normal.cross(n1).normalized();
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Vector3 pface[4]={
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p.normal*p.d+n1*10.0+n2*10.0,
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p.normal*p.d+n1*10.0+n2*-10.0,
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p.normal*p.d+n1*-10.0+n2*-10.0,
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p.normal*p.d+n1*-10.0+n2*10.0,
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};
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points.push_back(pface[0]);
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points.push_back(pface[1]);
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points.push_back(pface[1]);
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points.push_back(pface[2]);
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points.push_back(pface[2]);
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points.push_back(pface[3]);
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points.push_back(pface[3]);
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points.push_back(pface[0]);
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points.push_back(p.normal*p.d);
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points.push_back(p.normal*p.d+p.normal*3);
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return points;
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}
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void PlaneShape::_update_shape() {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane);
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}
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void PlaneShape::set_plane(Plane p_plane) {
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plane=p_plane;
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_update_shape();
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notify_change_to_owners();
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_change_notify("plane");
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}
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Plane PlaneShape::get_plane() const {
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return plane;
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}
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void PlaneShape::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_plane","plane"),&PlaneShape::set_plane);
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ObjectTypeDB::bind_method(_MD("get_plane"),&PlaneShape::get_plane);
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ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), _SCS("set_plane"), _SCS("get_plane") );
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}
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PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
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set_plane(Plane(0,1,0,0));
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}
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