371 lines
12 KiB
Python
371 lines
12 KiB
Python
#
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# tested on | Windows native | Linux cross-compilation
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# ------------------------+-------------------+---------------------------
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# MSVS C++ 2010 Express | WORKS | n/a
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# Mingw-w64 | WORKS | WORKS
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# Mingw-w32 | WORKS | WORKS
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# MinGW | WORKS | untested
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#
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#####
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# Notes about MSVS C++ :
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#
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# - MSVC2010-Express compiles to 32bits only.
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#
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#####
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# Notes about Mingw-w64 and Mingw-w32 under Windows :
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#
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# - both can be installed using the official installer :
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# http://mingw-w64.sourceforge.net/download.php#mingw-builds
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#
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# - if you want to compile both 32bits and 64bits, don't forget to
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# run the installer twice to install them both.
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#
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# - install them into a path that does not contain spaces
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# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
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#
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# - if you want to compile faster using the "-j" option, don't forget
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# to install the appropriate version of the Pywin32 python extension
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# available from : http://sourceforge.net/projects/pywin32/files/
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#
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# - before running scons, you must add into the environment path
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# the path to the "/bin" directory of the Mingw version you want
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# to use :
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#
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# set PATH=C:/Mingw-w32/bin;%PATH%
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#
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# - then, scons should be able to detect gcc.
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# - Mingw-w32 only compiles 32bits.
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# - Mingw-w64 only compiles 64bits.
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#
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# - it is possible to add them both at the same time into the PATH env,
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# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
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# variables.
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# For instance, you could store that set of commands into a .bat script
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# that you would run just before scons :
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#
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# set PATH=C:\mingw-w32\bin;%PATH%
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# set PATH=C:\mingw-w64\bin;%PATH%
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# set MINGW32_PREFIX=C:\mingw-w32\bin\
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# set MINGW64_PREFIX=C:\mingw-w64\bin\
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#
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#####
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# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
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#
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# - default toolchain prefixes are :
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# "i586-mingw32msvc-" for MinGW
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# "i686-w64-mingw32-" for Mingw-w32
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# "x86_64-w64-mingw32-" for Mingw-w64
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#
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# - if both MinGW and Mingw-w32 are installed on your system
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# Mingw-w32 should take the priority over MinGW.
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#
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# - it is possible to manually override prefixes by defining
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# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
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#
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#####
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# Notes about Mingw under Windows :
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#
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# - this is the MinGW version from http://mingw.org/
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# - install it into a path that does not contain spaces
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# ( example : "C:/MinGW" )
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# - several DirectX headers might be missing. You can copy them into
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# the C:/MinGW/include" directory from this page :
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# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
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# - before running scons, add the path to the "/bin" directory :
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# set PATH=C:/MinGW/bin;%PATH%
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# - scons should be able to detect gcc.
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#
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#####
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# TODO :
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#
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# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
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# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
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# - confirm it works well with other Visual Studio versions.
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# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
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# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
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#
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Windows"
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def can_build():
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if (os.name=="nt"):
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#building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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return True
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else:
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print("\nMSVC not detected, attempting Mingw.")
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mingw32 = ""
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mingw64 = ""
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if ( os.getenv("MINGW32_PREFIX") ) :
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mingw32 = os.getenv("MINGW32_PREFIX")
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if ( os.getenv("MINGW64_PREFIX") ) :
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mingw64 = os.getenv("MINGW64_PREFIX")
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test = "gcc --version > NUL 2>&1"
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if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
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print("- could not detect gcc.")
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print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
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return False
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else:
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print("- gcc detected.")
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return True
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if (os.name=="posix"):
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mingw = "i586-mingw32msvc-"
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mingw64 = "x86_64-w64-mingw32-"
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mingw32 = "i686-w64-mingw32-"
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if (os.getenv("MINGW32_PREFIX")):
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mingw32=os.getenv("MINGW32_PREFIX")
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mingw = mingw32
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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test = "gcc --version >/dev/null"
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if os.system(mingw+test) == 0 or os.system(mingw64+test) ==0 or os.system(mingw32+test) ==0 :
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return True
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return False
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def get_opts():
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mingw=""
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mingw32=""
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mingw64=""
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if ( os.name == "posix" ):
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mingw = "i586-mingw32msvc-"
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mingw32 = "i686-w64-mingw32-"
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mingw64 = "x86_64-w64-mingw32-"
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if os.system(mingw32+"gcc --version >/dev/null") != 0 :
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mingw32 = mingw
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if (os.getenv("MINGW32_PREFIX")):
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mingw32=os.getenv("MINGW32_PREFIX")
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mingw = mingw32
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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return [
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('mingw_prefix','Mingw Prefix',mingw32),
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('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
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]
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def get_flags():
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return [
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('freetype','builtin'), #use builtin freetype
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('openssl','builtin'), #use builtin openssl
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('theora','no'),
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/windows'])
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if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
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#build using visual studio
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env['ENV']['TMP'] = os.environ['TMP']
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env.Append(CPPPATH=['#platform/windows/include'])
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env.Append(LIBPATH=['#platform/windows/lib'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['/O2'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
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env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/O1'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
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env.Append(CXXFLAGS=['/TP'])
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env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
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env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
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env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
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env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['/DWIN32'])
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32']
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env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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if (os.getenv("DXSDK_DIR")):
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DIRECTX_PATH=os.getenv("DXSDK_DIR")
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else:
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DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
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if (os.getenv("VCINSTALLDIR")):
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VC_PATH=os.getenv("VCINSTALLDIR")
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else:
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VC_PATH=""
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env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
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env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env['ENV'] = os.environ;
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else:
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# Workaround for MinGW. See:
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# http://www.scons.org/wiki/LongCmdLinesOnWin32
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if (os.name=="nt"):
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import subprocess
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def mySubProcess(cmdline,env):
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#print "SPAWNED : " + cmdline
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print "====="
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print err
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print "====="
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return rv
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def mySpawn(sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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rv=0
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if len(cmdline) > 32000 and cmd.endswith("ar") :
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cmdline = cmd + " " + args[1] + " " + args[2] + " "
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for i in range(3,len(args)) :
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rv = mySubProcess( cmdline + args[i], env )
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if rv :
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break
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else:
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rv = mySubProcess( cmdline, env )
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return rv
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env['SPAWN'] = mySpawn
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#build using mingw
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if (os.name=="nt"):
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env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
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else:
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env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
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mingw_prefix=""
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if (env["bits"]=="default"):
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env["bits"]="32"
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if (env["bits"]=="32"):
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env.Append(LINKFLAGS=['-static'])
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env.Append(LINKFLAGS=['-static-libgcc'])
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env.Append(LINKFLAGS=['-static-libstdc++'])
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mingw_prefix=env["mingw_prefix"];
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else:
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env.Append(LINKFLAGS=['-static'])
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mingw_prefix=env["mingw_prefix_64"];
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nulstr=""
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if (os.name=="posix"):
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nulstr=">/dev/null"
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else:
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nulstr=">nul"
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# if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
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# #not really super consistent but..
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# print("Can't find Windows compiler: "+mingw_prefix)
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# sys.exit(255)
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
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env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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env["CC"]=mingw_prefix+"gcc"
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env['AS']=mingw_prefix+"as"
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env['CXX'] = mingw_prefix+"g++"
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env['AR'] = mingw_prefix+"ar"
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env['RANLIB'] = mingw_prefix+"ranlib"
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env['LD'] = mingw_prefix+"g++"
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#env['CC'] = "winegcc"
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#env['CXX'] = "wineg++"
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32'])
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# if (env["bits"]=="32"):
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# # env.Append(LIBS=['gcc_s'])
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# #--with-arch=i686
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# env.Append(CPPFLAGS=['-march=i686'])
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# env.Append(LINKFLAGS=['-march=i686'])
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#'d3dx9d'
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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env.Append(LINKFLAGS=['-g'])
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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