godot/drivers/gles2
elasota 5d691350c4 Fixed "unshaded" flag not being updated if light_type and receive_shadows_state didn't change. 2017-03-24 20:27:06 -04:00
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shaders style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
rasterizer_gles2.cpp Fixed "unshaded" flag not being updated if light_type and receive_shadows_state didn't change. 2017-03-24 20:27:06 -04:00
rasterizer_gles2.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
rasterizer_instance_gles2.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
rasterizer_instance_gles2.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
shader_compiler_gles2.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
shader_compiler_gles2.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
shader_gles2.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
shader_gles2.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00