godot/modules/mono/glue/gd_glue.cpp

322 lines
11 KiB
C++

/*************************************************************************/
/* gd_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef MONO_GLUE_ENABLED
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/string/ustring.h"
#include "core/variant/array.h"
#include "core/variant/variant.h"
#include "core/variant/variant_parser.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../mono_gd/gd_mono_utils.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PackedByteArray varr = GDMonoMarshal::mono_array_to_PackedByteArray(p_bytes);
Error err = decode_variant(ret, varr.ptr(), varr.size(), nullptr, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Callable::CallError ce;
Variant ret;
Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
return GDMonoMarshal::variant_to_mono_object(ret);
}
int godot_icall_GD_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(ObjectID(p_instance_id)));
}
void godot_icall_GD_print(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = nullptr;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
str += elem_str;
}
print_line(str);
}
void godot_icall_GD_printerr(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = nullptr;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
str += elem_str;
}
print_error(str);
}
void godot_icall_GD_printraw(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = nullptr;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
str += elem_str;
}
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_GD_prints(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = nullptr;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
if (i) {
str += " ";
}
str += elem_str;
}
print_line(str);
}
void godot_icall_GD_printt(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = nullptr;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
if (i) {
str += "\t";
}
str += elem_str;
}
print_line(str);
}
float godot_icall_GD_randf() {
return Math::randf();
}
uint32_t godot_icall_GD_randi() {
return Math::rand();
}
void godot_icall_GD_randomize() {
Math::randomize();
}
double godot_icall_GD_randf_range(double from, double to) {
return Math::random(from, to);
}
int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
return Math::random(from, to);
}
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
uint32_t ret = Math::rand_from_seed(&seed);
*newSeed = seed;
return ret;
}
void godot_icall_GD_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
MonoString *godot_icall_GD_str(MonoArray *p_what) {
String str;
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0) {
str = os;
} else {
str += os;
}
}
return GDMonoMarshal::mono_string_from_godot(str);
}
MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
Variant ret;
VariantParser::StreamString ss;
ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINT(err_str);
ret = err_str;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoBoolean godot_icall_GD_type_exists(StringName *p_type) {
StringName type = p_type ? *p_type : StringName();
return ClassDB::class_exists(type);
}
void godot_icall_GD_pusherror(MonoString *p_str) {
ERR_PRINT(GDMonoMarshal::mono_string_to_godot(p_str));
}
void godot_icall_GD_pushwarning(MonoString *p_str) {
WARN_PRINT(GDMonoMarshal::mono_string_to_godot(p_str));
}
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PackedByteArray barr;
int len;
Error err = encode_variant(var, nullptr, len, p_full_objects);
ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
barr.resize(len);
encode_variant(var, barr.ptrw(), len, p_full_objects);
return GDMonoMarshal::PackedByteArray_to_mono_array(barr);
}
MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
String vars;
VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
return GDMonoMarshal::mono_string_from_godot(vars);
}
uint32_t godot_icall_TypeToVariantType(MonoReflectionType *p_refl_type) {
return (uint32_t)GDMonoMarshal::managed_to_variant_type(ManagedType::from_reftype(p_refl_type));
}
MonoObject *godot_icall_DefaultGodotTaskScheduler() {
return GDMonoCache::cached_data.task_scheduler_handle->get_target();
}
void godot_register_gd_icalls() {
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType);
// Dispatcher
GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler);
}
#endif // MONO_GLUE_ENABLED