godot/platform/linuxbsd/os_linuxbsd.h
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00

107 lines
3.7 KiB
C++

/*************************************************************************/
/* os_linuxbsd.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_LINUXBSD_H
#define OS_LINUXBSD_H
#include "core/input/input_filter.h"
#include "crash_handler_linuxbsd.h"
#include "drivers/alsa/audio_driver_alsa.h"
#include "drivers/alsamidi/midi_driver_alsamidi.h"
#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
#include "drivers/unix/os_unix.h"
#include "joypad_linux.h"
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering_server.h"
class OS_LinuxBSD : public OS_Unix {
virtual void delete_main_loop();
bool force_quit;
#ifdef JOYDEV_ENABLED
JoypadLinux *joypad;
#endif
#ifdef ALSA_ENABLED
AudioDriverALSA driver_alsa;
#endif
#ifdef ALSAMIDI_ENABLED
MIDIDriverALSAMidi driver_alsamidi;
#endif
#ifdef PULSEAUDIO_ENABLED
AudioDriverPulseAudio driver_pulseaudio;
#endif
CrashHandler crash_handler;
MainLoop *main_loop;
protected:
virtual void initialize();
virtual void finalize();
virtual void initialize_joypads();
virtual void set_main_loop(MainLoop *p_main_loop);
public:
virtual String get_name() const;
virtual MainLoop *get_main_loop() const;
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
virtual String get_system_dir(SystemDir p_dir) const;
virtual Error shell_open(String p_uri);
virtual String get_unique_id() const;
virtual bool _check_internal_feature_support(const String &p_feature);
void run();
void disable_crash_handler();
bool is_disable_crash_handler() const;
virtual Error move_to_trash(const String &p_path);
OS_LinuxBSD();
};
#endif