godot/main
Hugo Locurcio 8d813c4511 Hide the first `--print-fps` outputs after the engine has started
The first 2 or 3 prints are inaccurate since the engine has just
started at that point.

(cherry picked from commit 2d56dfb746)
2022-05-17 23:28:32 +02:00
..
tests Merge pull request #60530 from timothyqiu/theme-validation-3.x 2022-05-02 10:49:27 +02:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:18:29 +01:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-05-05 15:02:46 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-21 11:11:36 +01:00
input_default.cpp Added p_shape check to avoid engine crush 2022-04-14 21:35:32 +02:00
input_default.h Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
main.cpp Hide the first `--print-fps` outputs after the engine has started 2022-05-17 23:28:32 +02:00
main.h Hide the first `--print-fps` outputs after the engine has started 2022-05-17 23:28:32 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
main_timer_sync.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
performance.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
performance.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
splash.png