92ebbf2c0a
Make the filter mode of the texture preview match the node/resource being edited where applicable, and nearest neighbor with mipmaps as a fallback. Make the Edit Region button for Sprite3D only appear when region is enabled, to match behavior of Sprite2D. Fix the editor not correctly clearing reference to previously edited resources, resulting in a visual bug displaying the incorrect texture.
1217 lines
37 KiB
C++
1217 lines
37 KiB
C++
/*************************************************************************/
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/* sprite_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite_3d.h"
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#include "scene/scene_string_names.h"
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Color SpriteBase3D::_get_color_accum() {
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if (!color_dirty) {
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return color_accum;
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}
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if (parent_sprite) {
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color_accum = parent_sprite->_get_color_accum();
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} else {
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color_accum = Color(1, 1, 1, 1);
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}
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color_accum.r *= modulate.r;
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color_accum.g *= modulate.g;
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color_accum.b *= modulate.b;
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color_accum.a *= modulate.a;
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color_dirty = false;
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return color_accum;
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}
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void SpriteBase3D::_propagate_color_changed() {
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if (color_dirty) {
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return;
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}
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color_dirty = true;
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_queue_redraw();
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for (SpriteBase3D *&E : children) {
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E->_propagate_color_changed();
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}
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}
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void SpriteBase3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!pending_update) {
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_im_update();
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}
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parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
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if (parent_sprite) {
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pI = parent_sprite->children.push_back(this);
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (parent_sprite) {
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parent_sprite->children.erase(pI);
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pI = nullptr;
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parent_sprite = nullptr;
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}
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} break;
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}
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}
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void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect) {
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ERR_FAIL_COND(p_texture.is_null());
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Rect2 final_rect;
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Rect2 final_src_rect;
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if (!p_texture->get_rect_region(p_dst_rect, p_src_rect, final_rect, final_src_rect)) {
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return;
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}
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if (final_rect.size.x == 0 || final_rect.size.y == 0) {
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return;
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}
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// 2D: 3D plane (axes match exactly when `axis == Vector3::AXIS_Z`):
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// -X+ -X+
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// - +
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// Y +--------+ +--------+ +--------+ Y +--------+
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// + | +--+ | | | (2) | | - | 0--1 |
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// | |ab| | (1) | +--+ | (3) | 3--2 | | |ab| |
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// | |cd| | --> | |ab| | --> | |cd| | <==> | |cd| |
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// | +--+ | | |cd| | | |ab| | | 3--2 |
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// | | | +--+ | | 0--1 | | |
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// +--------+ +--------+ +--------+ +--------+
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// (1) Y-wise shift `final_rect` within `p_dst_rect` so after inverting Y
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// axis distances between top/bottom borders will be preserved (so for
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// example AtlasTextures with vertical margins will look the same in 2D/3D).
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final_rect.position.y = (p_dst_rect.position.y + p_dst_rect.size.y) - ((final_rect.position.y + final_rect.size.y) - p_dst_rect.position.y);
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Color color = _get_color_accum();
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real_t px_size = get_pixel_size();
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// (2) Order vertices (0123) bottom-top in 2D / top-bottom in 3D.
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Vector2 vertices[4] = {
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(final_rect.position + Vector2(0, final_rect.size.y)) * px_size,
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(final_rect.position + final_rect.size) * px_size,
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(final_rect.position + Vector2(final_rect.size.x, 0)) * px_size,
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final_rect.position * px_size,
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};
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Vector2 src_tsize = p_texture->get_size();
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// Properly setup UVs for impostor textures (AtlasTexture).
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Ref<AtlasTexture> atlas_tex = p_texture;
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if (atlas_tex != nullptr) {
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src_tsize[0] = atlas_tex->get_atlas()->get_width();
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src_tsize[1] = atlas_tex->get_atlas()->get_height();
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}
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// (3) Assign UVs (abcd) according to the vertices order (bottom-top in 2D / top-bottom in 3D).
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Vector2 uvs[4] = {
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final_src_rect.position / src_tsize,
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(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
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(final_src_rect.position + final_src_rect.size) / src_tsize,
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(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
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};
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if (is_flipped_h()) {
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SWAP(uvs[0], uvs[1]);
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SWAP(uvs[2], uvs[3]);
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}
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if (is_flipped_v()) {
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SWAP(uvs[0], uvs[3]);
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SWAP(uvs[1], uvs[2]);
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}
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Vector3 normal;
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int ax = get_axis();
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normal[ax] = 1.0;
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Plane tangent;
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if (ax == Vector3::AXIS_X) {
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tangent = Plane(0, 0, -1, 1);
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} else {
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tangent = Plane(1, 0, 0, 1);
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}
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int x_axis = ((ax + 1) % 3);
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int y_axis = ((ax + 2) % 3);
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if (ax != Vector3::AXIS_Z) {
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SWAP(x_axis, y_axis);
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for (int i = 0; i < 4; i++) {
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//uvs[i] = Vector2(1.0,1.0)-uvs[i];
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//SWAP(vertices[i].x,vertices[i].y);
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if (ax == Vector3::AXIS_Y) {
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vertices[i].y = -vertices[i].y;
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} else if (ax == Vector3::AXIS_X) {
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vertices[i].x = -vertices[i].x;
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}
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}
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}
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AABB aabb_new;
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// Everything except position and UV is compressed.
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uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
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uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
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uint32_t v_normal;
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{
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Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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Vector2 res = n.octahedron_encode();
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uint32_t value = 0;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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v_normal = value;
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}
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uint32_t v_tangent;
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{
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Plane t = tangent;
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Vector2 res = t.normal.octahedron_tangent_encode(t.d);
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uint32_t value = 0;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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v_tangent = value;
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}
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uint8_t v_color[4] = {
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uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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};
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for (int i = 0; i < 4; i++) {
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Vector3 vtx;
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vtx[x_axis] = vertices[i][0];
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vtx[y_axis] = vertices[i][1];
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if (i == 0) {
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aabb_new.position = vtx;
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aabb_new.size = Vector3();
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} else {
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aabb_new.expand_to(vtx);
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}
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float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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}
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RID mesh_new = get_mesh();
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RS::get_singleton()->mesh_surface_update_vertex_region(mesh_new, 0, 0, vertex_buffer);
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RS::get_singleton()->mesh_surface_update_attribute_region(mesh_new, 0, 0, attribute_buffer);
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RS::get_singleton()->mesh_set_custom_aabb(mesh_new, aabb_new);
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set_aabb(aabb_new);
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RID shader_rid;
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StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
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if (last_shader != shader_rid) {
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RS::get_singleton()->material_set_shader(get_material(), shader_rid);
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last_shader = shader_rid;
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}
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if (last_texture != p_texture->get_rid()) {
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RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid());
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last_texture = p_texture->get_rid();
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}
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if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
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RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
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RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
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}
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}
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void SpriteBase3D::set_centered(bool p_center) {
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centered = p_center;
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_queue_redraw();
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}
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bool SpriteBase3D::is_centered() const {
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return centered;
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}
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void SpriteBase3D::set_offset(const Point2 &p_offset) {
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offset = p_offset;
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_queue_redraw();
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}
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Point2 SpriteBase3D::get_offset() const {
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return offset;
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}
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void SpriteBase3D::set_flip_h(bool p_flip) {
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hflip = p_flip;
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_queue_redraw();
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}
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bool SpriteBase3D::is_flipped_h() const {
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return hflip;
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}
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void SpriteBase3D::set_flip_v(bool p_flip) {
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vflip = p_flip;
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_queue_redraw();
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}
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bool SpriteBase3D::is_flipped_v() const {
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return vflip;
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}
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void SpriteBase3D::set_modulate(const Color &p_color) {
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modulate = p_color;
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_propagate_color_changed();
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_queue_redraw();
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}
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Color SpriteBase3D::get_modulate() const {
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return modulate;
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}
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void SpriteBase3D::set_render_priority(int p_priority) {
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ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
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render_priority = p_priority;
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_queue_redraw();
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}
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int SpriteBase3D::get_render_priority() const {
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return render_priority;
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}
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void SpriteBase3D::set_pixel_size(real_t p_amount) {
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pixel_size = p_amount;
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_queue_redraw();
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}
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real_t SpriteBase3D::get_pixel_size() const {
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return pixel_size;
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}
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void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_axis, 3);
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axis = p_axis;
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_queue_redraw();
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}
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Vector3::Axis SpriteBase3D::get_axis() const {
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return axis;
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}
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void SpriteBase3D::_im_update() {
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_draw();
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pending_update = false;
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//texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
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}
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void SpriteBase3D::_queue_redraw() {
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// The 3D equivalent of CanvasItem.queue_redraw().
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if (pending_update) {
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return;
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}
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triangle_mesh.unref();
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update_gizmos();
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pending_update = true;
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call_deferred(SceneStringNames::get_singleton()->_im_update);
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}
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AABB SpriteBase3D::get_aabb() const {
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return aabb;
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}
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Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
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if (triangle_mesh.is_valid()) {
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return triangle_mesh;
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}
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Vector<Vector3> faces;
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faces.resize(6);
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Vector3 *facesw = faces.ptrw();
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Rect2 final_rect = get_item_rect();
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if (final_rect.size.x == 0 || final_rect.size.y == 0) {
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return Ref<TriangleMesh>();
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}
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real_t px_size = get_pixel_size();
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Vector2 vertices[4] = {
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(final_rect.position + Vector2(0, final_rect.size.y)) * px_size,
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(final_rect.position + final_rect.size) * px_size,
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(final_rect.position + Vector2(final_rect.size.x, 0)) * px_size,
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final_rect.position * px_size,
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};
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int x_axis = ((axis + 1) % 3);
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int y_axis = ((axis + 2) % 3);
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if (axis != Vector3::AXIS_Z) {
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SWAP(x_axis, y_axis);
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for (int i = 0; i < 4; i++) {
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if (axis == Vector3::AXIS_Y) {
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vertices[i].y = -vertices[i].y;
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} else if (axis == Vector3::AXIS_X) {
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vertices[i].x = -vertices[i].x;
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}
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}
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}
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static const int indices[6] = {
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0, 1, 2,
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0, 2, 3
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};
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for (int j = 0; j < 6; j++) {
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int i = indices[j];
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Vector3 vtx;
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vtx[x_axis] = vertices[i][0];
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vtx[y_axis] = vertices[i][1];
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facesw[j] = vtx;
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}
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triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
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triangle_mesh->create(faces);
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return triangle_mesh;
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}
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void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_enable;
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_queue_redraw();
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}
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bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
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ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
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return flags[p_flag];
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}
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void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
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ERR_FAIL_INDEX(p_mode, 3);
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alpha_cut = p_mode;
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_queue_redraw();
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}
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SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
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return alpha_cut;
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}
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void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
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ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
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billboard_mode = p_mode;
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_queue_redraw();
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}
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StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
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return billboard_mode;
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}
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void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
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if (texture_filter != p_filter) {
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texture_filter = p_filter;
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_queue_redraw();
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}
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}
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StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
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return texture_filter;
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}
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void SpriteBase3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
|
|
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &SpriteBase3D::set_offset);
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &SpriteBase3D::get_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &SpriteBase3D::set_flip_h);
|
|
ClassDB::bind_method(D_METHOD("is_flipped_h"), &SpriteBase3D::is_flipped_h);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &SpriteBase3D::set_flip_v);
|
|
ClassDB::bind_method(D_METHOD("is_flipped_v"), &SpriteBase3D::is_flipped_v);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
|
|
ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &SpriteBase3D::set_render_priority);
|
|
ClassDB::bind_method(D_METHOD("get_render_priority"), &SpriteBase3D::get_render_priority);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
|
|
ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_axis", "axis"), &SpriteBase3D::set_axis);
|
|
ClassDB::bind_method(D_METHOD("get_axis"), &SpriteBase3D::get_axis);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &SpriteBase3D::set_draw_flag);
|
|
ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
|
|
ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
|
|
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &SpriteBase3D::set_texture_filter);
|
|
ClassDB::bind_method(D_METHOD("get_texture_filter"), &SpriteBase3D::get_texture_filter);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
|
|
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
|
|
ADD_GROUP("Flags", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
|
|
BIND_ENUM_CONSTANT(FLAG_SHADED);
|
|
BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
|
|
BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
|
|
BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
|
|
BIND_ENUM_CONSTANT(FLAG_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
|
|
BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
|
|
BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
|
|
}
|
|
|
|
SpriteBase3D::SpriteBase3D() {
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
|
|
}
|
|
|
|
material = RenderingServer::get_singleton()->material_create();
|
|
// Set defaults for material, names need to match up those in StandardMaterial3D.
|
|
RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
|
|
RS::get_singleton()->material_set_param(material, "specular", 0.5);
|
|
RS::get_singleton()->material_set_param(material, "metallic", 0.0);
|
|
RS::get_singleton()->material_set_param(material, "roughness", 1.0);
|
|
RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0));
|
|
RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
|
|
RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
|
|
RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
|
|
RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5);
|
|
|
|
mesh = RenderingServer::get_singleton()->mesh_create();
|
|
|
|
PackedVector3Array mesh_vertices;
|
|
PackedVector3Array mesh_normals;
|
|
PackedFloat32Array mesh_tangents;
|
|
PackedColorArray mesh_colors;
|
|
PackedVector2Array mesh_uvs;
|
|
PackedInt32Array indices;
|
|
|
|
mesh_vertices.resize(4);
|
|
mesh_normals.resize(4);
|
|
mesh_tangents.resize(16);
|
|
mesh_colors.resize(4);
|
|
mesh_uvs.resize(4);
|
|
|
|
// Create basic mesh and store format information.
|
|
for (int i = 0; i < 4; i++) {
|
|
mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
|
|
mesh_tangents.write[i * 4 + 0] = 0.0;
|
|
mesh_tangents.write[i * 4 + 1] = 0.0;
|
|
mesh_tangents.write[i * 4 + 2] = 0.0;
|
|
mesh_tangents.write[i * 4 + 3] = 0.0;
|
|
mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0);
|
|
mesh_uvs.write[i] = Vector2(0.0, 0.0);
|
|
mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0);
|
|
}
|
|
|
|
indices.resize(6);
|
|
indices.write[0] = 0;
|
|
indices.write[1] = 1;
|
|
indices.write[2] = 2;
|
|
indices.write[3] = 0;
|
|
indices.write[4] = 2;
|
|
indices.write[5] = 3;
|
|
|
|
Array mesh_array;
|
|
mesh_array.resize(RS::ARRAY_MAX);
|
|
mesh_array[RS::ARRAY_VERTEX] = mesh_vertices;
|
|
mesh_array[RS::ARRAY_NORMAL] = mesh_normals;
|
|
mesh_array[RS::ARRAY_TANGENT] = mesh_tangents;
|
|
mesh_array[RS::ARRAY_COLOR] = mesh_colors;
|
|
mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs;
|
|
mesh_array[RS::ARRAY_INDEX] = indices;
|
|
|
|
RS::SurfaceData sd;
|
|
RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
|
|
|
|
mesh_surface_format = sd.format;
|
|
vertex_buffer = sd.vertex_data;
|
|
attribute_buffer = sd.attribute_data;
|
|
|
|
sd.material = material;
|
|
|
|
RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, attrib_stride, skin_stride);
|
|
RS::get_singleton()->mesh_add_surface(mesh, sd);
|
|
set_base(mesh);
|
|
}
|
|
|
|
SpriteBase3D::~SpriteBase3D() {
|
|
RenderingServer::get_singleton()->free(mesh);
|
|
RenderingServer::get_singleton()->free(material);
|
|
}
|
|
|
|
///////////////////////////////////////////
|
|
|
|
void Sprite3D::_draw() {
|
|
if (get_base() != get_mesh()) {
|
|
set_base(get_mesh());
|
|
}
|
|
if (texture.is_null()) {
|
|
set_base(RID());
|
|
return;
|
|
}
|
|
Vector2 tsize = texture->get_size();
|
|
if (tsize.x == 0 || tsize.y == 0) {
|
|
return;
|
|
}
|
|
|
|
Rect2 base_rect;
|
|
if (region) {
|
|
base_rect = region_rect;
|
|
} else {
|
|
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
|
|
}
|
|
|
|
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
|
|
Point2 frame_offset = Point2(frame % hframes, frame / hframes) * frame_size;
|
|
|
|
Point2 dst_offset = get_offset();
|
|
if (is_centered()) {
|
|
dst_offset -= frame_size / 2.0f;
|
|
}
|
|
|
|
Rect2 src_rect(base_rect.position + frame_offset, frame_size);
|
|
Rect2 dst_rect(dst_offset, frame_size);
|
|
|
|
draw_texture_rect(texture, dst_rect, src_rect);
|
|
}
|
|
|
|
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
|
|
if (p_texture == texture) {
|
|
return;
|
|
}
|
|
if (texture.is_valid()) {
|
|
texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
|
|
}
|
|
texture = p_texture;
|
|
if (texture.is_valid()) {
|
|
texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
|
|
}
|
|
|
|
_queue_redraw();
|
|
emit_signal(SceneStringNames::get_singleton()->texture_changed);
|
|
}
|
|
|
|
Ref<Texture2D> Sprite3D::get_texture() const {
|
|
return texture;
|
|
}
|
|
|
|
void Sprite3D::set_region_enabled(bool p_region) {
|
|
if (p_region == region) {
|
|
return;
|
|
}
|
|
|
|
region = p_region;
|
|
_queue_redraw();
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
bool Sprite3D::is_region_enabled() const {
|
|
return region;
|
|
}
|
|
|
|
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
|
|
bool changed = region_rect != p_region_rect;
|
|
region_rect = p_region_rect;
|
|
if (region && changed) {
|
|
_queue_redraw();
|
|
}
|
|
}
|
|
|
|
Rect2 Sprite3D::get_region_rect() const {
|
|
return region_rect;
|
|
}
|
|
|
|
void Sprite3D::set_frame(int p_frame) {
|
|
ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
|
|
|
|
frame = p_frame;
|
|
|
|
_queue_redraw();
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
|
|
int Sprite3D::get_frame() const {
|
|
return frame;
|
|
}
|
|
|
|
void Sprite3D::set_frame_coords(const Vector2i &p_coord) {
|
|
ERR_FAIL_INDEX(p_coord.x, hframes);
|
|
ERR_FAIL_INDEX(p_coord.y, vframes);
|
|
|
|
set_frame(p_coord.y * hframes + p_coord.x);
|
|
}
|
|
|
|
Vector2i Sprite3D::get_frame_coords() const {
|
|
return Vector2i(frame % hframes, frame / hframes);
|
|
}
|
|
|
|
void Sprite3D::set_vframes(int p_amount) {
|
|
ERR_FAIL_COND(p_amount < 1);
|
|
vframes = p_amount;
|
|
_queue_redraw();
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
int Sprite3D::get_vframes() const {
|
|
return vframes;
|
|
}
|
|
|
|
void Sprite3D::set_hframes(int p_amount) {
|
|
ERR_FAIL_COND(p_amount < 1);
|
|
hframes = p_amount;
|
|
_queue_redraw();
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
int Sprite3D::get_hframes() const {
|
|
return hframes;
|
|
}
|
|
|
|
Rect2 Sprite3D::get_item_rect() const {
|
|
if (texture.is_null()) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
Size2 s;
|
|
|
|
if (region) {
|
|
s = region_rect.size;
|
|
} else {
|
|
s = texture->get_size();
|
|
s = s / Point2(hframes, vframes);
|
|
}
|
|
|
|
Point2 ofs = get_offset();
|
|
if (is_centered()) {
|
|
ofs -= s / 2;
|
|
}
|
|
|
|
if (s == Size2(0, 0)) {
|
|
s = Size2(1, 1);
|
|
}
|
|
|
|
return Rect2(ofs, s);
|
|
}
|
|
|
|
void Sprite3D::_validate_property(PropertyInfo &p_property) const {
|
|
if (p_property.name == "frame") {
|
|
p_property.hint = PROPERTY_HINT_RANGE;
|
|
p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
|
|
p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
|
|
}
|
|
|
|
if (p_property.name == "frame_coords") {
|
|
p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
|
|
}
|
|
|
|
if (!region && (p_property.name == "region_rect")) {
|
|
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
|
|
}
|
|
}
|
|
|
|
void Sprite3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
|
|
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
|
|
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords);
|
|
ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
|
|
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
|
|
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
|
ADD_GROUP("Animation", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
|
|
ADD_GROUP("Region", "region_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect");
|
|
|
|
ADD_SIGNAL(MethodInfo("frame_changed"));
|
|
ADD_SIGNAL(MethodInfo("texture_changed"));
|
|
}
|
|
|
|
Sprite3D::Sprite3D() {
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void AnimatedSprite3D::_draw() {
|
|
if (get_base() != get_mesh()) {
|
|
set_base(get_mesh());
|
|
}
|
|
|
|
if (frames.is_null() || !frames->has_animation(animation)) {
|
|
return;
|
|
}
|
|
|
|
Ref<Texture2D> texture = frames->get_frame(animation, frame);
|
|
if (texture.is_null()) {
|
|
set_base(RID());
|
|
return;
|
|
}
|
|
Size2 tsize = texture->get_size();
|
|
if (tsize.x == 0 || tsize.y == 0) {
|
|
return;
|
|
}
|
|
|
|
Rect2 src_rect;
|
|
src_rect.size = tsize;
|
|
|
|
Point2 ofs = get_offset();
|
|
if (is_centered()) {
|
|
ofs -= tsize / 2;
|
|
}
|
|
|
|
Rect2 dst_rect(ofs, tsize);
|
|
|
|
draw_texture_rect(texture, dst_rect, src_rect);
|
|
}
|
|
|
|
void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
|
|
if (!frames.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
if (p_property.name == "animation") {
|
|
p_property.hint = PROPERTY_HINT_ENUM;
|
|
List<StringName> names;
|
|
frames->get_animation_list(&names);
|
|
names.sort_custom<StringName::AlphCompare>();
|
|
|
|
bool current_found = false;
|
|
bool is_first_element = true;
|
|
|
|
for (const StringName &E : names) {
|
|
if (!is_first_element) {
|
|
p_property.hint_string += ",";
|
|
} else {
|
|
is_first_element = false;
|
|
}
|
|
|
|
p_property.hint_string += String(E);
|
|
if (animation == E) {
|
|
current_found = true;
|
|
}
|
|
}
|
|
|
|
if (!current_found) {
|
|
if (p_property.hint_string.is_empty()) {
|
|
p_property.hint_string = String(animation);
|
|
} else {
|
|
p_property.hint_string = String(animation) + "," + p_property.hint_string;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (p_property.name == "frame") {
|
|
if (playing) {
|
|
p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
|
|
return;
|
|
}
|
|
|
|
p_property.hint = PROPERTY_HINT_RANGE;
|
|
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
|
|
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
|
|
} else {
|
|
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
|
|
p_property.hint_string = "0,0,1";
|
|
}
|
|
p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
|
|
}
|
|
}
|
|
|
|
void AnimatedSprite3D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
if (frames.is_null() || !frames->has_animation(animation)) {
|
|
return;
|
|
}
|
|
|
|
double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
|
|
if (speed == 0) {
|
|
return; // Do nothing.
|
|
}
|
|
int last_frame = frames->get_frame_count(animation) - 1;
|
|
|
|
double remaining = get_process_delta_time();
|
|
while (remaining) {
|
|
if (timeout <= 0) {
|
|
timeout = _get_frame_duration();
|
|
|
|
if (!playing_backwards) {
|
|
// Forward.
|
|
if (frame >= last_frame) {
|
|
if (frames->get_animation_loop(animation)) {
|
|
frame = 0;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
} else {
|
|
frame = last_frame;
|
|
if (!is_over) {
|
|
is_over = true;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
}
|
|
}
|
|
} else {
|
|
frame++;
|
|
}
|
|
} else {
|
|
// Reversed.
|
|
if (frame <= 0) {
|
|
if (frames->get_animation_loop(animation)) {
|
|
frame = last_frame;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
} else {
|
|
frame = 0;
|
|
if (!is_over) {
|
|
is_over = true;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
}
|
|
}
|
|
} else {
|
|
frame--;
|
|
}
|
|
}
|
|
|
|
_queue_redraw();
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
|
|
double to_process = MIN(timeout, remaining);
|
|
remaining -= to_process;
|
|
timeout -= to_process;
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
|
|
if (frames.is_valid()) {
|
|
frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
|
|
}
|
|
|
|
frames = p_frames;
|
|
if (frames.is_valid()) {
|
|
frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
|
|
}
|
|
|
|
if (frames.is_null()) {
|
|
frame = 0;
|
|
} else {
|
|
set_frame(frame);
|
|
}
|
|
|
|
notify_property_list_changed();
|
|
_reset_timeout();
|
|
_queue_redraw();
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
|
|
return frames;
|
|
}
|
|
|
|
void AnimatedSprite3D::set_frame(int p_frame) {
|
|
if (frames.is_null()) {
|
|
return;
|
|
}
|
|
|
|
if (frames->has_animation(animation)) {
|
|
int limit = frames->get_frame_count(animation);
|
|
if (p_frame >= limit) {
|
|
p_frame = limit - 1;
|
|
}
|
|
}
|
|
|
|
if (p_frame < 0) {
|
|
p_frame = 0;
|
|
}
|
|
|
|
if (frame == p_frame) {
|
|
return;
|
|
}
|
|
|
|
frame = p_frame;
|
|
_reset_timeout();
|
|
_queue_redraw();
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
|
|
int AnimatedSprite3D::get_frame() const {
|
|
return frame;
|
|
}
|
|
|
|
void AnimatedSprite3D::set_speed_scale(double p_speed_scale) {
|
|
if (speed_scale == p_speed_scale) {
|
|
return;
|
|
}
|
|
|
|
double elapsed = _get_frame_duration() - timeout;
|
|
|
|
speed_scale = p_speed_scale;
|
|
playing_backwards = signbit(speed_scale) != backwards;
|
|
|
|
// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
|
|
_reset_timeout();
|
|
timeout -= elapsed;
|
|
}
|
|
|
|
double AnimatedSprite3D::get_speed_scale() const {
|
|
return speed_scale;
|
|
}
|
|
|
|
Rect2 AnimatedSprite3D::get_item_rect() const {
|
|
if (frames.is_null() || !frames->has_animation(animation)) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
if (frame < 0 || frame >= frames->get_frame_count(animation)) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
Ref<Texture2D> t;
|
|
if (animation) {
|
|
t = frames->get_frame(animation, frame);
|
|
}
|
|
if (t.is_null()) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
Size2 s = t->get_size();
|
|
|
|
Point2 ofs = get_offset();
|
|
if (centered) {
|
|
ofs -= s / 2;
|
|
}
|
|
|
|
if (s == Size2(0, 0)) {
|
|
s = Size2(1, 1);
|
|
}
|
|
|
|
return Rect2(ofs, s);
|
|
}
|
|
|
|
void AnimatedSprite3D::_res_changed() {
|
|
set_frame(frame);
|
|
|
|
_queue_redraw();
|
|
}
|
|
|
|
void AnimatedSprite3D::set_playing(bool p_playing) {
|
|
if (playing == p_playing) {
|
|
return;
|
|
}
|
|
playing = p_playing;
|
|
_reset_timeout();
|
|
set_process_internal(playing);
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
bool AnimatedSprite3D::is_playing() const {
|
|
return playing;
|
|
}
|
|
|
|
void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) {
|
|
backwards = p_backwards;
|
|
playing_backwards = signbit(speed_scale) != backwards;
|
|
|
|
if (p_animation) {
|
|
set_animation(p_animation);
|
|
if (frames.is_valid() && playing_backwards && get_frame() == 0) {
|
|
set_frame(frames->get_frame_count(p_animation) - 1);
|
|
}
|
|
}
|
|
|
|
is_over = false;
|
|
set_playing(true);
|
|
}
|
|
|
|
void AnimatedSprite3D::stop() {
|
|
set_playing(false);
|
|
}
|
|
|
|
double AnimatedSprite3D::_get_frame_duration() {
|
|
if (frames.is_valid() && frames->has_animation(animation)) {
|
|
double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
|
|
if (speed > 0) {
|
|
return 1.0 / speed;
|
|
}
|
|
}
|
|
return 0.0;
|
|
}
|
|
|
|
void AnimatedSprite3D::_reset_timeout() {
|
|
if (!playing) {
|
|
return;
|
|
}
|
|
|
|
timeout = _get_frame_duration();
|
|
is_over = false;
|
|
}
|
|
|
|
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
|
|
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
|
|
ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
|
|
if (animation == p_animation) {
|
|
return;
|
|
}
|
|
|
|
animation = p_animation;
|
|
_reset_timeout();
|
|
set_frame(0);
|
|
notify_property_list_changed();
|
|
_queue_redraw();
|
|
}
|
|
|
|
StringName AnimatedSprite3D::get_animation() const {
|
|
return animation;
|
|
}
|
|
|
|
PackedStringArray AnimatedSprite3D::get_configuration_warnings() const {
|
|
PackedStringArray warnings = SpriteBase3D::get_configuration_warnings();
|
|
if (frames.is_null()) {
|
|
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
|
|
List<StringName> al;
|
|
frames->get_animation_list(&al);
|
|
for (const StringName &name : al) {
|
|
r_options->push_back(String(name).quote());
|
|
}
|
|
}
|
|
Node::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
void AnimatedSprite3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
|
|
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
|
|
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
|
|
|
|
ADD_SIGNAL(MethodInfo("frame_changed"));
|
|
ADD_SIGNAL(MethodInfo("animation_finished"));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
|
|
}
|
|
|
|
AnimatedSprite3D::AnimatedSprite3D() {
|
|
}
|