131 lines
5.3 KiB
C++
131 lines
5.3 KiB
C++
/*************************************************************************/
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/* net_solution.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "net_solution.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "../utils/path_utils.h"
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#include "../utils/string_utils.h"
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#include "csharp_project.h"
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#define SOLUTION_TEMPLATE \
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"Microsoft Visual Studio Solution File, Format Version 12.00\n" \
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"# Visual Studio 2012\n" \
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"%0\n" \
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"Global\n" \
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"\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" \
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"%1\n" \
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"\tEndGlobalSection\n" \
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"\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n" \
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"%2\n" \
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"\tEndGlobalSection\n" \
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"EndGlobal\n"
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#define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject"
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#define SOLUTION_PLATFORMS_CONFIG "\t\%0|Any CPU = %0|Any CPU"
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#define PROJECT_PLATFORMS_CONFIG \
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"\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \
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"\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU"
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void NETSolution::add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs) {
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if (projects.has(p_name))
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WARN_PRINT("Overriding existing project.");
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ProjectInfo procinfo;
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procinfo.guid = p_guid;
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procinfo.configs.push_back("Debug");
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procinfo.configs.push_back("Release");
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for (int i = 0; i < p_extra_configs.size(); i++) {
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procinfo.configs.push_back(p_extra_configs[i]);
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}
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projects[p_name] = procinfo;
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}
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Error NETSolution::save() {
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bool dir_exists = DirAccess::exists(path);
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ERR_EXPLAIN("The directory does not exist.");
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ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
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String projs_decl;
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String sln_platform_cfg;
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String proj_platform_cfg;
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for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
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const String &name = E->key();
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const ProjectInfo &procinfo = E->value();
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projs_decl += sformat(PROJECT_DECLARATION, name, name + ".csproj", procinfo.guid);
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for (int i = 0; i < procinfo.configs.size(); i++) {
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const String &config = procinfo.configs[i];
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if (i != 0) {
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sln_platform_cfg += "\n";
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proj_platform_cfg += "\n";
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}
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sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
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proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, procinfo.guid, config);
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}
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}
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String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);
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FileAccessRef file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
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ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
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file->store_string(content);
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file->close();
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return OK;
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}
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bool NETSolution::set_path(const String &p_existing_path) {
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if (p_existing_path.is_abs_path()) {
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path = p_existing_path;
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} else {
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String abspath;
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if (!rel_path_to_abs(p_existing_path, abspath))
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return false;
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path = abspath;
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}
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return true;
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}
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NETSolution::NETSolution(const String &p_name) {
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name = p_name;
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}
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