godot/scene/3d/physics
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
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joints
SCsub
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp
area_3d.h
character_body_3d.cpp Fix physics platform crash 2024-02-28 08:24:32 +00:00
character_body_3d.h
collision_object_3d.cpp Rename some arguments called "position" 2024-03-27 01:28:24 +01:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h
physical_bone_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physical_bone_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physics_body_3d.cpp
physics_body_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
rigid_body_3d.cpp Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision 2024-03-14 22:35:16 +01:00
rigid_body_3d.h
shape_cast_3d.cpp
shape_cast_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
static_body_3d.cpp
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h