godot/doc/classes/CapsuleShape2D.xml
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
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2023-07-05 22:07:03 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape2D" inherits="Shape2D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D capsule shape used for physics collision.
</brief_description>
<description>
A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
[b]Performance:[/b] [CapsuleShape2D] is fast to check collisions against, but it is slower than [RectangleShape2D] and [CircleShape2D].
</description>
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="30.0">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The capsule's radius.
</member>
</members>
</class>