346f1ab86b
Keep on waitin'
24 lines
1.5 KiB
XML
24 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="HeightMapShape3D" inherits="Shape3D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 3D height map shape used for physics collision.
|
|
</brief_description>
|
|
<description>
|
|
A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area.
|
|
[b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array(0, 0, 0, 0)">
|
|
Height map data, pool array must be of [member map_width] * [member map_depth] size.
|
|
</member>
|
|
<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
|
|
Number of vertices in the depth of the height map. Changing this will resize the [member map_data].
|
|
</member>
|
|
<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
|
|
Number of vertices in the width of the height map. Changing this will resize the [member map_data].
|
|
</member>
|
|
</members>
|
|
</class>
|