godot/doc/classes/VisualShaderNodeFloatConstant.xml
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00

17 lines
682 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNodeConstant" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A scalar floating-point constant to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
A floating-point constant which represents a state of this node.
</member>
</members>
</class>