346f1ab86b
Keep on waitin'
43 lines
2.1 KiB
XML
43 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="OpenXRHand" inherits="Node3D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
Node supporting finger tracking in OpenXR.
|
|
</brief_description>
|
|
<description>
|
|
This node enables OpenXR's hand tracking functionality. The node should be a child node of an [XROrigin3D] node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0">
|
|
Specifies whether this node tracks the left or right hand of the player.
|
|
</member>
|
|
<member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath("")">
|
|
Set a [Skeleton3D] node for which the pose positions will be updated.
|
|
</member>
|
|
<member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0">
|
|
Set the motion range (if supported) limiting the hand motion.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="HAND_LEFT" value="0" enum="Hands">
|
|
Tracking the player's left hand.
|
|
</constant>
|
|
<constant name="HAND_RIGHT" value="1" enum="Hands">
|
|
Tracking the player's right hand.
|
|
</constant>
|
|
<constant name="HAND_MAX" value="2" enum="Hands">
|
|
Maximum supported hands.
|
|
</constant>
|
|
<constant name="MOTION_RANGE_UNOBSTRUCTED" value="0" enum="MotionRange">
|
|
When player grips, hand skeleton will form a full fist.
|
|
</constant>
|
|
<constant name="MOTION_RANGE_CONFORM_TO_CONTROLLER" value="1" enum="MotionRange">
|
|
When player grips, hand skeleton conforms to the controller the player is holding.
|
|
</constant>
|
|
<constant name="MOTION_RANGE_MAX" value="2" enum="MotionRange">
|
|
Maximum supported motion ranges.
|
|
</constant>
|
|
</constants>
|
|
</class>
|