godot/modules/mono/mono_gd
Fabio Alessandrelli 24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
..
support
android_mono_config.h
gd_mono.cpp
gd_mono.h
gd_mono_assembly.cpp
gd_mono_assembly.h
gd_mono_cache.cpp [Net] Rename RPC constants and annotation arguments. 2021-10-01 18:14:38 +02:00
gd_mono_cache.h [Net] Rename RPC constants and annotation arguments. 2021-10-01 18:14:38 +02:00
gd_mono_class.cpp
gd_mono_class.h
gd_mono_field.cpp
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp
gd_mono_internals.h
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp
gd_mono_marshal.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_method_thunk.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp
gd_mono_utils.h
gd_mono_wasm_m2n.cpp
gd_mono_wasm_m2n.h
i_mono_class_member.h
managed_type.cpp
managed_type.h