godot/platform/javascript
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
..
api [HTML5] Fix build error due to missing string cast. 2021-09-12 19:07:18 +02:00
export Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
js HTML5: Fix minification error with Emscripten 1.39.9 2021-09-29 09:11:11 +02:00
.eslintrc.engine.js
.eslintrc.js HTML5: Fix minification error with Emscripten 1.39.9 2021-09-29 09:11:11 +02:00
.eslintrc.libs.js
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
SCsub
audio_driver_javascript.cpp [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
audio_driver_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
detect.py [HTML5] Make threads build the default. 2021-07-15 15:33:39 +02:00
display_server_javascript.cpp Release pressed events when the window is blurred on HTML5 platform 2021-09-23 16:44:31 +03:00
display_server_javascript.h Release pressed events when the window is blurred on HTML5 platform 2021-09-23 16:44:31 +03:00
dom_keys.inc Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
emscripten_helpers.py HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-08-19 15:01:30 +02:00
godot_audio.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
godot_js.h
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
javascript_runtime.cpp
javascript_singleton.cpp [HTML5] Fix JavaScript string parsing with new interface. 2021-07-07 15:44:29 +02:00
logo.png
os_javascript.cpp [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
os_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
package-lock.json
package.json
platform_config.h
run_icon.png

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.