godot/scene/main
Fabio Alessandrelli 347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
..
canvas_item.cpp Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
canvas_item.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_layer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_layer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
http_request.cpp Merge pull request #56771 from mhilbrunner/unacceptable 2022-02-02 18:28:30 +01:00
http_request.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
node.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_tree.cpp [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
scene_tree.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen. 2022-02-04 12:08:46 +02:00
viewport.h Merge pull request #57517 from groud/viewport_expose_gui_focus 2022-02-03 11:20:20 +01:00
window.cpp [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen. 2022-02-04 12:08:46 +02:00
window.h [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen. 2022-02-04 12:08:46 +02:00