3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
216 lines
6.2 KiB
C++
216 lines
6.2 KiB
C++
/*************************************************************************/
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/* editor_path.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_path.h"
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#include "editor_scale.h"
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#include "editor_node.h"
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void EditorPath::_add_children_to_popup(Object* p_obj,int p_depth) {
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if (p_depth>8)
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return;
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List<PropertyInfo> pinfo;
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p_obj->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
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if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
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continue;
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if (E->get().hint!=PROPERTY_HINT_RESOURCE_TYPE)
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continue;
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Variant value = p_obj->get(E->get().name);
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if (value.get_type()!=Variant::OBJECT)
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continue;
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Object *obj = value;
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if (!obj)
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continue;
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Ref<Texture> icon;
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if (has_icon(obj->get_class(),"EditorIcons"))
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icon=get_icon(obj->get_class(),"EditorIcons");
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else
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icon=get_icon("Object","EditorIcons");
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int index = popup->get_item_count();
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popup->add_icon_item(icon,E->get().name.capitalize(),objects.size());
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popup->set_item_h_offset(index,p_depth*10*EDSCALE);
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objects.push_back(obj->get_instance_ID());
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_add_children_to_popup(obj,p_depth+1);
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}
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}
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void EditorPath::_gui_input(const InputEvent& p_event) {
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if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && p_event.mouse_button.pressed) {
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Object *obj = ObjectDB::get_instance(history->get_path_object( history->get_path_size()-1));
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if (!obj)
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return;
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objects.clear();
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popup->clear();
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_add_children_to_popup(obj);
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popup->set_pos( get_global_pos() + Vector2(0,get_size().height));
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popup->set_size( Size2(get_size().width,1));
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popup->popup();
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}
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}
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void EditorPath::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_MOUSE_ENTER: {
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mouse_over=true;
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update();
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_over=false;
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update();
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} break;
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case NOTIFICATION_DRAW: {
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RID ci=get_canvas_item();
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Ref<Font> label_font = get_font("font","Label");
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Size2i size = get_size();
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Ref<Texture> sn = get_icon("SmallNext","EditorIcons");
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Ref<StyleBox> sb = get_stylebox("pressed","Button");
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int ofs=sb->get_margin(MARGIN_LEFT);
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if (mouse_over) {
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draw_style_box(sb,Rect2(Point2(),get_size()));
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}
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for(int i=0;i<history->get_path_size();i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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continue;
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String type = obj->get_class();
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Ref<Texture> icon;
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if (has_icon(obj->get_class(),"EditorIcons"))
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icon=get_icon(obj->get_class(),"EditorIcons");
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else
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icon=get_icon("Object","EditorIcons");
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icon->draw(ci,Point2i(ofs,(size.height-icon->get_height())/2));
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ofs+=icon->get_width();
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if (i==history->get_path_size()-1) {
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//add name
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ofs+=4;
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int left = size.width - ofs;
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if (left<0)
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continue;
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String name;
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if (obj->cast_to<Resource>()) {
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Resource *r = obj->cast_to<Resource>();
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if (r->get_path().is_resource_file())
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name=r->get_path().get_file();
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else
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name=r->get_name();
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if (name=="")
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name=r->get_class();
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} else if (obj->cast_to<Node>()) {
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name=obj->cast_to<Node>()->get_name();
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} else if (obj->cast_to<Resource>() && obj->cast_to<Resource>()->get_name()!="") {
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name=obj->cast_to<Resource>()->get_name();
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} else {
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name=obj->get_class();
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}
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set_tooltip(obj->get_class());
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label_font->draw(ci,Point2i(ofs,(size.height-label_font->get_height())/2+label_font->get_ascent()),name,Color(1,1,1),left);
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} else {
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//add arrow
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//sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2));
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//ofs+=sn->get_width();
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ofs+=5; //just looks better! somehow
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}
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}
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} break;
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}
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}
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void EditorPath::update_path() {
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update();
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}
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void EditorPath::_popup_select(int p_idx) {
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ERR_FAIL_INDEX(p_idx,objects.size());
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Object* obj = ObjectDB::get_instance(objects[p_idx]);
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if (!obj)
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return;
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EditorNode::get_singleton()->push_item(obj);
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}
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void EditorPath::_bind_methods() {
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ClassDB::bind_method("_gui_input",&EditorPath::_gui_input);
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ClassDB::bind_method("_popup_select",&EditorPath::_popup_select);
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}
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EditorPath::EditorPath(EditorHistory *p_history) {
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history=p_history;
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mouse_over=false;
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popup = memnew( PopupMenu );
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popup->connect("id_pressed",this,"_popup_select");
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add_child(popup);
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}
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