godot/scene/3d
Rémi Verschelde 2adfcc60e2 Joint3D: Remove utility method bindings for angular limits
The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.

This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
..
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
area_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
area_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_stream_player_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
camera_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
camera_3d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_3d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_polygon_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_polygon_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
collision_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
cpu_particles_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
decal.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
decal.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
gpu_particles_collision_3d.h Add a Bake Mask property to GPUParticlesCollisionSDF3D 2022-06-30 23:12:40 +02:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
joint_3d.h Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
label_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
label_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_gi.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_gi.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
mesh_instance_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Group NavigationAgent properties 2022-06-29 18:42:51 +02:00
navigation_agent_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_obstacle_3d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_3d.cpp Fix NavigationRegion3D debug mesh rendering twice in Editor 2022-08-09 11:12:03 +02:00
navigation_region_3d.h Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
node_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
node_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
occluder_instance_3d.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
occluder_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
path_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
path_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
physics_body_3d.cpp Rename properties unnecessarily using slash (`/`) in their names 2022-08-23 11:57:43 +02:00
physics_body_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
position_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shape_cast_3d.cpp Add meter suffix to ShapeCast3D margin property 2022-07-31 12:36:15 +02:00
shape_cast_3d.h Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
skeleton_3d.cpp Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
skeleton_3d.h Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
skeleton_ik_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
soft_dynamic_body_3d.cpp Octahedral Normal Support for Sprite and Soft Body 2022-08-20 10:01:46 -07:00
soft_dynamic_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
sprite_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
vehicle_body_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
vehicle_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
visual_instance_3d.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
voxel_gi.cpp Clamp VoxelGI extents to reasonable values to avoid breaking baking 2022-07-05 18:32:44 +02:00
voxel_gi.h Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
voxelizer.cpp Fix ORMMaterial3D not being taken into account by static VoxelGI 2022-08-11 21:39:05 +02:00
voxelizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
world_environment.cpp Make `{call,set,notify}_group()` immediate by default 2022-05-05 16:59:37 +02:00
world_environment.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xr_nodes.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
xr_nodes.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00