godot/drivers/gles3
Hugo Locurcio 34ac0387d6
Deprecate the GIProbe Compress property due to known bugs
This property introduced green artifacts in GI and didn't improve
performance.

The new GIProbe in `master` no longer has a Compress property.
2020-10-19 14:51:23 +02:00
..
shaders Merge pull request #38954 from puchik/ssr-far-clip 2020-10-18 20:48:44 +02:00
rasterizer_canvas_gles3.cpp Fix buffer orphaning on desktop 2020-10-12 10:32:35 +01:00
rasterizer_canvas_gles3.h GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.cpp GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.h GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_scene_gles3.cpp force depth prepass when using alpha prepass 2020-06-26 15:16:20 -07:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp Deprecate the GIProbe Compress property due to known bugs 2020-10-19 14:51:23 +02:00
rasterizer_storage_gles3.h Deprecate the GIProbe Compress property due to known bugs 2020-10-19 14:51:23 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00