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renderer_rd
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Fix reflection probe
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2021-04-21 23:42:29 +10:00 |
SCsub
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renderer_canvas_cull.cpp
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Fix canvas renderer line width
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2021-03-04 21:37:06 +01:00 |
renderer_canvas_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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…
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renderer_compositor.cpp
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…
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renderer_compositor.h
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…
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renderer_scene.cpp
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…
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renderer_scene.h
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Rename get_surface_material to get_surface_override_material
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2021-04-14 20:24:03 -07:00 |
renderer_scene_cull.cpp
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Fix reflection probe
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2021-04-21 23:42:29 +10:00 |
renderer_scene_cull.h
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Rename get_surface_material to get_surface_override_material
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2021-04-14 20:24:03 -07:00 |
renderer_scene_render.cpp
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…
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renderer_scene_render.h
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Remove low_end option from renderer, being replaced by separate implementation
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2021-04-09 22:04:56 +10:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
renderer_viewport.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
rendering_device.cpp
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Obtain supported Vulkan API
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2021-03-26 12:06:57 +11:00 |
rendering_device.h
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Obtain supported Vulkan API
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2021-03-26 12:06:57 +11:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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…
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rendering_server_default.cpp
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
rendering_server_default.h
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Rename get_surface_material to get_surface_override_material
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2021-04-14 20:24:03 -07:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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…
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shader_language.cpp
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_language.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_types.cpp
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Split particle shader entry points
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2021-04-17 12:22:55 -03:00 |
shader_types.h
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