godot/servers/rendering
Bastiaan Olij ebf10fe736 Fix reflection probe 2021-04-21 23:42:29 +10:00
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renderer_rd Fix reflection probe 2021-04-21 23:42:29 +10:00
SCsub
renderer_canvas_cull.cpp Fix canvas renderer line width 2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene.cpp
renderer_scene.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
renderer_scene_cull.cpp Fix reflection probe 2021-04-21 23:42:29 +10:00
renderer_scene_cull.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
renderer_scene_render.cpp
renderer_scene_render.h Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Fix negative VRAM values 2021-03-05 21:48:20 +00:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
renderer_viewport.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
rendering_device.cpp Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device.h Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_server_default.cpp Fix negative VRAM values 2021-03-05 21:48:20 +00:00
rendering_server_default.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_language.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_language.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_types.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
shader_types.h