godot/servers/rendering/renderer_rd/storage_rd
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
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forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
material_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
mesh_storage.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
particles_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.compat.inc Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
render_scene_buffers_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
texture_storage.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
texture_storage.h Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-02-11 17:23:00 +01:00
utilities.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00