Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Ignacio Roldán Etcheverry 34db8d2c6c CI: Setup .NET Sdk to fix CI and build C# code as well 2022-08-22 03:36:51 +02:00
.github CI: Setup .NET Sdk to fix CI and build C# code as well 2022-08-22 03:36:51 +02:00
core Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods 2022-08-19 20:41:41 +03:00
doc C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
drivers Merge pull request #62046 from clayjohn/vertexless-draw 2022-08-20 05:32:28 +02:00
editor Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor 2022-08-20 00:57:01 +02:00
main C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
misc [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
modules Fix detection of .NET Sdk from snap and allow higher versions 2022-08-22 03:36:51 +02:00
platform Merge pull request #64481 from jamie-pate/master 2022-08-20 13:36:04 +02:00
scene Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
servers Merge pull request #64110 from Geometror/fix-light-shadow-off 2022-08-20 17:06:03 +02:00
tests Make `property_*_revert` methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
thirdparty Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect 2022-08-06 09:24:53 +02:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore HTML5: Run `npm audit fix` 2022-05-25 14:56:43 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-06 12:33:40 +01:00
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Merge pull request #63919 from Faless/scons/4.x_easy_deps 2022-08-07 16:09:02 +02:00
gles3_builders.py Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs