godot/core/input
Rémi Verschelde 85220fec01 Style: Remove unnecessary semicolons from `core`
Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).

Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
..
SCsub
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input.cpp Style: Remove unnecessary semicolons from `core` 2020-05-19 15:57:56 +02:00
input.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
input_builders.py
input_event.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_event.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
input_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00